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==Types of Gargants== Each “species” of Gargant has a very fairy tale like name, likely given to them by the terrified victims of their rampages. *'''Mancrusher''': The OG Giant is now the most commonly seen species of the giant race, as well as the shortest (keep in mind that a ‘short’ Gargant can still punt a Sigmarine like a football). Mancrushers were originally wayward Aleguzzler/Chaos Gargants who happened to find a Mega-Gargant to follow around. When in the presence of a Mega-Gargant, they become eager (if a little clumsy) followers, ready to take orders and do whatever their bigger bosses want. This tiny level of “discipline” arguably makes them more dangerous as they can now make unified charges with their fellow Gargants and throw boulders at enemies in a crude firing line. They’re also oddly sober when compared to other Gargants, though this is because their bosses hog most of the booze they come across. In a strangely wholesome twist on the normal method of Destruction aligned recruitment (the weak being subjugated by the strong), Mancrushers will often willingly join the Mega-Gargants cause they admire them as big brothers in a sense. They will wait for the big lugs to fall asleep and then camp out around him. So when the Mega-Gargant wakes up, he’s got a full tribe of loyal bruisers ready to please him...get your mind out of the gutter [[Slaanesh]]. The Gargants who lead these Mancrusher Mobs are referred to as '''Bullstompers''', usually for being very bull-headed and heavy handed towards their kin. *'''Kraken-eater''': A sea faring variety known for their greed and territorial natures. Granted, what they deem as “their territory” is everything in seeing distance. They like lugging around ship cannons to use as blunt instruments as well as colossal fishing nets stuffed full of hapless victims and fish. Lots of fish. Kraken-eaters are also noted for being older than most gargants, being basically grouchy senior citizens who yell at everyone to get off their lawn. Though the more “tame” ones are capable of holding a “pleasant” conversation with other factions that hire them, making them the prime choice for Order factions when they want a Gargant mercenary. This still won’t prevent them from working with another faction to stomp on their former allies though. They lead pseudo crime-syndicates called ''Taker Tribes'', where they boss around Mancrushers to steal all the loot they can find and fight against anyone who comes onto their turf. *'''Warstomper''': The epitome of the Gargant race and warmonger by any other name. Above all other sub-species, Warstompers love collecting trophies and trinkets from their flattened foes, using them to decorate their grotesque forms. The most intelligent of their kind display a malevolent level of cunning, actively trying to stop wars from ending so they can keep on fighting. To do so, they will join the losing side to drag out the war, kill surrendering troops, and hunt down and consume peaceful ambassadors. This makes them very popular among Chaos hordes who see the Warstomper as a gift from the gods. Expectedly, as they accumulate chaos runes and other mutations, Warstomper can slowly be warped into fully Chaos aligned creatures. Gargants led by a Warstomper are referred to as a ''Stomper Tribe'' and act as walking natural disasters who live only for the thrill of active combat. *'''Gatebreaker''': These bitter big boys have an obsession with tearing down strongholds, and then using the wreckage as armor and weapons (some even appreciating the irony in these makeshift armaments). This obsession originates from a [[Beasts Of Chaos|loathing of all civilized life]], seeing them as the reason why Behemat is dead. Gatebreakers often wear crudely made cowls out of looted flags and banners in the style of an executioner’s mask, as they see themselves as the executioner of the cities they destroy. Gatebreakers are commonly found among death armies, as they often leave the best spoils to the Mega-Gargants, though staying around a bunch of smelly necromancers and vampires will occasionally twist the Gatebreaker into a thoughtless thrall who can survive on little to no sustenance. They lead the aptly named ''Breaker Tribes'', cults of personality where the Mancrushers seek to emulate their boss’ loathing of civilization and specialize in tearing down fortifications and other symbols of order. *'''Beast-Smasher''': The wild eyed berserkers of the giant race. This recently sighted variation has come about thanks to the Era of the Beast invigorating all of the destruction-aligned races with vigor and vitriol. Beast-Smashers are devoted to slaying the biggest of monsters, much like their Godbeast predecessor, which they do so with their massive Menhir Clubs. Greatest among their monstrous targets is none other than Kragnos himself, though slaying the End of Empires is far from an easy task, even for these behemoths. Beast-smashers don’t perceive the Mortal Realms the same way as other mortals do, instead always looking through time to view the landscape as it was during the Age of Myth. Another weird sight they have is courtesy of a skull shoved into one of their eye socket, granting them sight into the world of bestial spirits, which comes in handy when on the hunt. Their Stomps are called ''Smasher Tribes'' and share much in common with the Orruks of the Bonesplitterz Warclans, being glorified hunting parties on a ritualistic crusade in Behemat’s name. *'''Bonegrinder''': The largest and rarest of all Sons of Behemat, twice as tall as the common Mancrusher and still head and shoulders bigger than the other Mega-Gargants. These absolute behemoths see themselves as the reincarnations of Behemat and try to bully everyone into serving on them hand and foot. So why don’t they lead the Gargant Stomps? It’s unclear (aside from a lack of official tabletop rules), though a likely explanation is a combination of their supreme levels of clumsiness and being incredibly dull, even for a Gargant. The few times they do show up though, it’s a sure fire sign that this Stomp means business.
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