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===Circle of Harmony|Circle of Harmony=== What started as an apocalyptic cult upon the onset of the Great Bloom dedicated to submission to the new world order of Wild dominance oddly enough turned into one of the biggest success stories of mankind after the Bloom. As per the namesake, the Circle was intended to bring the its devotees into harmony with the Wilds. The idea was that the harmony would prevent some of the worst effects of its influence, including the conversion to Druidism. After all the problem, the cult’s founders believed, was merely mankind’s wasting of the world’s resources - Mana included. It started with only a handful of people from many walks of life. Humans, elves, dwarves, even an orc in the bunch took an expedition into the Wilds as Hunters and never came back to their cities. For a while, the idea started to work. They learned some of the secrets of the Wilds’ dismay at what it considered its "children" after contacting one of its Gods, a being named '''Ofnoet'''. Also under its advice, they started to better trust each other, deciding that they need the approval of everyone to make the major decisions. Harmony was soon underway. Then under the direction of their divine consul, a few in the Circle went back to the cities to spread the word. Most saw them as madmen, others denounced them as Druids, but they managed to capture the hearts and minds of some others before they either fled back to the Circle, or were executed for their heresies. The Circle’s secretive nature continues today, only with a certain few willing to think outside the box and have compassion for the woes of the Wilds allowed to know its whereabouts. Only 20-30 people are actual members, but now with hundreds of open-minded visitors seeking to gain further knowledge of the new world around them, as well as some who find refuge in the Circle’s openness to hock wares which the cities would never allow. * Existence: 15-20 years * Government: True democracy * Economy: Tourism, black market
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