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==Xenos of The Ship== ===Tau=== *They, and their vassal peoples, were given passage upon The Ship for their technical expertise. Without them it is doubtful that the millions of warp-drives upon The Ship would have been synchronized through the Infinity Circuit successfully. For this, as well as the services of their repair and maintenance teams, they are tolerated. **Their numbers even when combined with their vassal peoples is, when compared to the teeming masses of humanity, very low. ===Eldar=== *Early on in the ships design it became abundantly clear that even if the entire Imperium was stripped down and used in the construction of The Ship it would not be enough. They needed a means of generating building material on site. Sadly the only people that the Imperium knew of who could do this were the Eldar. For this reason, and their continued supply of fresh repair material, the Eldar are tolerated. ===Dark Eldar=== *Early on in The Ships construction a band of Dark Eldar brought forth the designs for the Big Bang Bottles. After these were incorporated into the design they were, reluctantly, granted a place aboard The Ship. Thankfully most Imperial Citizens can't tell the difference between them and the Craftworlders. Sadly the Craftworlders can and the two do not like each other at all. It is unsure how many of them are on board as they keep to their Enclaves around the Bottles and do not suffer visitors gladly. ===Necrons=== *Unlike the Tau and Eldar their existence has not been made known to the general public. When it became abundantly clear to them that their Empire was never going to arise from the ashes in a galaxy desolated by all out war between Orks, Chaos and Tyranids many of them bartered passage in exchange for inertia and momentum manipulation technology. These technological marvels allowed The Ship a much more rapid acceleration and departure. They are also responsible for the Cadian Pylons scattered about The Ship. Many of them, to pass the time, perform maintenance duties in places where the living can not go. **Their dwelling places, although not off limits to the public, tend to be in the irradiated areas of the ships as they like their privacy. **When asked about them the Mechanicus maintain that they are just highly upgraded tech-adepts. ===Orks=== *Managed to infiltrate The Ship almost certainly as spores. Tend to be found in the many vast uninhabited areas of The Ship. They range from undernourished sickly things barely better than weedy feral grots to fully fledged, battle ready orks with looted weapons or weapons built from scrap stolen from The Ship. Although no WAAAAAAGH!!! has ever threatened the integrity of the colossal vessel, they have proved difficult to remove entierly. ===Tyranids=== *Genestealer cultists got on board along with many other refugees. In the fraught time of departure there was not enough time to gene-scan everyone, and within a few hundred years pure-strains were spawning in the Unmarked Regions. Thankfully their psychic beacon can't penetrate the interference of the warp wake. The task still stands that they must be exterminated before Journey's End, lest they draw the Tyranids to the New Galaxy before the Imperium Reborn can have chance to get ready for them. **There are other, more feral, bio-forms on The Ship also. Various variations of Lictors and other stealthy ambush hunters crept aboard possibly during construction. They are feral things that have long since gone native. Whether this is because they can't hear the song of the Hive is unknown. Often found as pets and war-beasts kept by the Genestealer cults. ===Others=== * The Hrud are on board. Nobody knows how. * The Umbra have taken up residence near many of the warp drives. They don't seem to do anything if you leave them alone. * Lacrymole and Simulacra are, sadly, probably on board somewhere given their ability to disguise themselves as human.
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