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===Total War: Attila=== Like Napoleon before it, in regards to Empire, it ironed out many of the flaws found in Rome 2, and is considered a good entry into the series, albeit with the difficulty cranked up to eleven, due to the fact that the game is less focused on building and maintaining an empire and more on [[Grimdark|surviving the wrath of Attila the Hun]], [[Doombreed|Daemon Prince of Khorne]], [[Imperium|and rebuilding your cities and economy after the Apocalypse passes, but your civilisation are permanently diminished by the changing weather and religious climate, with only the mythical relics of it's founders left]]. The main criticism being the ridiculously aggressive DLC policies Sega's been doing. The DLC is generally all over the place, ranging from mediocre - Celtic tribes culture pack - to downright great in terms of gameplay offered -empires of the sand or the slavic cultures pack- CA also releases a free to play faction in the same culture group for the DLC they release, with the exception of the celts. And again, though the title should be self explanatory, the game takes place during the Fall of the Western Roman Empire (hence the apocalyptic feel of the campaign), with one expansion taking place during Belisarius' campaign to reclaim Italy( In all honesty, it's kind of a 'meh' DLC.), and the other taking place during Charlemagne's conquest of Western Europe 400 years after the events of the base game, in the Early Medieval Period.(This one was noted to be quite good, with good balance to actual battle mechanics, more reasonable AI behavior, great multiplayer, and a setting perfect for those yearning for Medieval 3.) Also reintroduced and remade the Horde play-style from Rome: Barbarian Invasion. Now instead of a faction just spawning a bunch of stacks out of nowhere when their last settlement is taken. Horde factions can switch between in encamped stance where they set up camp to build migratory buildings and a regular army stance. Playing as a horde is also completely different since you do not have any home territories and are constantly moving from place to place. This will inevitably make people around you like you less since you crash on their couch and eat all the food in their fridge, unless you vassalise them. It is one of the major features of the expansion, and it provides the player with a new way to play a faction instead of settling down like in previous game. Cavalry is also only slightly less nutso than in Medieval 2, with even ranged cavalry standing a very good chance of beating actual spear/melee infantry if successfully charging them while they're not braced/in the flanks or rear, though the game's flanking penalties are so severe that even cavalry will probably take significant losses from breaking off from a successful rear charge. The Eastern Roman top tier cavalry, the Taghmata, are so broken they are pretty much universally banned in multiplayer. However, the game DOES have its flaws, namely in that the base game, the AI has a ridiculous tendency to default to the "Raze" option when capturing new settlements, meaning that by 300 or so turns into the game, three-quarters of the map is already desolate wastelands,(although it was toned down a lot by the end of the game's product cycle) and the stupidly high required specs to run Attila smoothly on even average settings. [[Troll|CA has stated that the game was designed for future graphics cards]] (If you want a game with amazing graphics on launch you had to be prepared to fork over several thousand dollars for a high-end gaming computer, but six years post later and thanks to Moore's law it's more manageable) The game's actual visual design itself is also a bit [[Skub]] with some finding it utterly brown, drab and boring, unlike, say, Shogun 2 where the entire game still looks beautiful years after and only people that don't care for it in that regard just don't care for its setting in general. Though one could certainly make the argument that the visual design of the game fits the grimdark tone of the game. For added irony, while in the original release Attila was considered superior and better version of Rome 2, this is also why unlike Rome 2, it never got proper support over the years. This means that few years down the line, Rome 2 is ''far'' better game, with competent AI, close to no bugs and running smoothly and grand majority of its issue solved one way or another, while Attila leaves all newfags puzzled how it has the opinion of being not only better than Rome 2, but simply good at all.
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