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===Domination Battle=== A multiplayer-exclusive game mode introduced in TW:WIII, Domination battles are a different take on the standard Land Battle. Every Domination battle map will have three controllable points on the map that unlock roughly one minute after the match actually starts. This gives both teams time to position themselves accordingly or (in the case of armies like Nurgle and the Dwarfs), actually ''get'' to the victory points. Armies deploy with only roughly a third of their full roster, with the remaining 2/3rds acting as reinforcements each player can spend perpetually accruing supplies to bring onto the field. Unlike regular Land Battles, these reinforcements can retreat off the field to be re-recruited at a discounted price (after a period of time to recuperate/replenish ammo) or, after a longer period of time, wiped out units can be re-purchased at full price. This always ensures, bar a ''total'' steamrolling, each player will always have some presence on the board. This brings us to the victory condition; the first player to reach the required victory point total wins. Each player gets 1 point per second per zone they control. Due to actually having to move about the map and having to take/maintain control of the various points sprinkled about the map, Domination Battles vary dramatically from classic Land Battles as far as what constitutes a viable army. Flying Units, even while landed, cannot claim control of a victory point. Expendable chaff infantry, Elite or Single Entity units tend to have a slower capture rate compared to more standard infantry, making them less ideal for the earlier stages of the game. This mode is mainly to make competitive matches more fluid and dynamic beyond simply smooshing two armies together to see what's left.
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