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====Venomblood with Barbed Whip==== *'''Stats''': Movement 4; Toughness 5; Wounds 10; 110 Pts. **'''Weapons''': ***''Barbed Whip''-Range 3"; Attacks 3; Strength 4; Damage 1/2 *''Fighter Commentary''-The first of four variants for the Venomblood. The Whip+Shield combo offers the added protection of a shield-bearer (a rarity in this Warband) with the versatility of the whip. As such, it's costs slightly more than the purely offensive Venombloods. It can hold objectives fairly well with Toughness 5 while keeping out of range of 1" retaliation strikes provided he's roaming with a Trueblood. While '''[Double] Fanged Buckler''' is rather lackluster as an ability, it's better than nothing and gives him at least some variety when it comes to ability choices. He is outclassed by his Spear+Shield brother, but if you want to save some points he can be worth it. His real downside is his below-average damage profile (1/2) which gives him the distinct title of worst damage dealer in the entire faction. He does have an extra 1", but the damage drop-off is too large to warrant his points cost. You ''can'' offset this by giving him either '''[Quad] Paralysing Venom''' or '''[Quad] Rampage''', but at that point, you're mostly sacrificing wild dice and Trips to get his damage up to a level which other Fighters can get to with little to no effort. The Shield+Spear variant can tank and hold objectives much better and the Duelling Blade variant can put out better damage.
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