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=== Rare Units === * '''Great Eagle:''' Great redirectors, a solid choice. A treeman is absolutely the number one rare choice but if you think Scouts are enough and you are ready to skip Waywatchers, then taking an Eagle is propably a very good idea. Unfortunately Wood Elves can't take 2-in-1 like their cousins in Ulthuan. * '''Treeman:''' The most solid thing in the whole army. Does have a ranged attack called Strangle Roots and does cast Tree Singing as a bound spell. Take at least one. Strongly recommended to discuss with your opponent about using the Strangle Root-attack for Stand and Shoot charge reaction. There exists an official FAQ in which it is allowed to use but it was published after the 7th edition was the official edition. The wording of the Stand and Shoot is enough similar in 6th and 7th to conclude that it should be allowed but to avoid any quarrels, discuss. A Treeman can withstand an enormous amount of hits. T6, 3+ and being a Forest Spirit makes treemen extremely durable. Being stubborn means that losing combat to static resolution doesn't matter that much. But Ld being only 8 means that 5/18 of break tests will still fail. And this is why sacrificing one of your hero slots for the BSB is propably a very good idea. Now your treeman should be able to hold enemy battleline long enough to distrupt all the plans and sometimes even win all the combatants. * '''Waywatchers:''' I've seen them used like a war machine in that they sit in a forest spitting out shots and forcing enemies to send in significant chaff to tie them up due to ten attacks at I5, due to two hand weapons. Also never ever forget their Lethal Shot ability, arrows with Killing Blow. They didn't seem cost-effective in that role though. The same points gets you a minimum unit of warhawks who have more mobility, slightly more wounds and perform multiple roles. 6th Edition doesn't grant access to the all Lores so you can't assist their shooting by weakening the enemy.
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