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===Rare Units=== *'''Hobgoblin Wolf Raiders:''' Mediocre. They'd be a great unit if they weren't rare but they're competing with extremely powerful units. They've got Animosity and low leadership, and their speed means that they won't be within range of the General or BSB. Pass unless you're doing the Hobgoblin redirect strategy mentioned in the Hobgoblin Cutthroats entry, at least that way you can increase your chances of getting your flank charges and their extra bonus. *'''Dreadquake Mortar:''' A souped-up Stone Thrower. This piece of artillery has both the longest reach in the game and access to a special upgrade, the Slave Ogre. Without it, it is subject to Slow Reload (firing every 2 turns unless a 3+ roll is made). If both the Ogre and the Hellbound upgrade are purchased, the Mortar has T8 and 7 Wounds, making it into a very tough and hard to remove unit (as per FAQ). It fires like a Stone Thrower, with S5 (10 under the hole), armour piercing with range 12"-72". Any unit who takes a casualty from it has to test for Dangerous Terrain if they wish to move (charging, reforming, everything counts) or try to shoot Move or Fire weapons. War Machines count as Chariots for this, so a failed roll will make them lose D6 Wounds. On the other hand, it's very expensive, so think carefully before taking one (particularly since your Rare slot also includes the K'daai Destroyer). *'''Hellcannon:''' It fires as a Stone Thrower with S5, and forces Panic tests (with -1Ld penalty) on units suffering casualties from it. Even better than the Warriors of Chaos version due to Daemonsmith re-rolls and is a solid choice. It's also the only officially sold model you can get for Chaos Dwarfs without having to pay Forge World prices. *'''K'daai Destroyer:''' Remember how we said that this thing deserved a point to its own? We meant it. First, a list of things to avoid: poison, characters with the dragon helm or dragonbane gem, dragon princes, stubborn/unbreakable blocks, and don't let it overrun off the board. Otherwise, this thing will quite happily kill half an army for you. It's only downside is a lack of model and that its picture in the book is very vague. As shown as WIP in the a Games Day, it looked just like Skaarac the Bloodborn but with more shit stuck to him (in other words, it was ugly). *'''Chaos Siege Giant:''' Your other option for a monster besides the K'daai Destroyer. It costs only 50pts less but is basically worse in every way. Giants do not attack in the normal fashion but have an attack system with a random effect depending on the size of the enemy unit, which makes it a little unreliable. But then again none of the results are really bad, and a Giant has a 1/3 chance of dishing out 2D6 automatic wounds with no armour saves against a monster, for example. Added to the slight unreliability in close combat is the threat of the Giant falling over. Siege Giants come with two upgrades: Runes of Hate which lets you re-roll the result when the Giant is called on to "roll for a random number of attacks" (important) and gives berserk rage (has to restrain himself with a LD-test if he can declare a charge like frenzy special rule, but negligible at LD10) but increases the costs to a solid 300pts - only 25pts away from the Destroyer! Scaling spikes are pretty much useless unless you're in an actual siege (Siege Giant, duh!). Siege Giants compete for your precious rare allowance, take only if you love giants and/or have your list somehow tailored to it. **Note that it's not too clear what the "random number of attacks" is referring to. The giant never makes a "random number of attacks", it only rolls for which attack it uses, and/or inflicts a random number of automatic hits. This is probably supposed to allow you to re-roll the attack the giant rolls for rather than allowing you to re-roll how many hits you inflict, but as always with Forge World mistakes, talk it over with your gaming group first.
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