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===Dark Zealots (Combat Patrol)=== <div class="toccolours mw-collapsible mw-collapsed> An introduction to the utility of the traitor legions, though you sadly get no marks. <div class="mw-collapsible-content"> '''Composition:''' 1 Ghallaron the Pious, 10 Legionaries, 5 Havocs, 1 Helbrute *'''Ghallaron the Pious:''' A Dark Apostle to lead your Legionaries in combat. While you can't sacrifice the lackeys, they don't really do anything anyways. *'''Legionaries:''' A bit disorganized of a loadout, but you can split them into squads of 5 to keep things a bit in order. Shame they lost their re-rolls to wound. **For melee you've got three chainswords, one being your icon bearer as well. Your champion also has an Accursed Weapon as well as a plasma pistol. **For shooting you've got four bolters, a heavy bolter and a melta. Best idea is to keep the melta with the melee crew since he'll be in range to trigger ''[Melta 2]'' anyways. *'''Havocs:''' Comes with a missile launcher and heavy bolter on top of your stock autocannon and lascannon while your champion took a plasma gun. A strange array of weapons to pick with no immunity to modifiers to hit, but remain your heavy weapons squad. *'''Helbrute:''' The hammer smashes tanks, the cannon blasts TEQs. This is your big menace, but it loses that cool aura to buff Dark Pacts for your Havocs. <u>'''Enhancements'''</u> *'''Hateful Exhortation:''' Mark one enemy for death. Any time Ghallaron the Pious' unit scores a critical wound on this enemy, the AP of their attack improves by 1. *'''Infernal Blessing:''' Grants Ghallaron the Pious' squad a 5+ FNP save. Just as good an option as the default if not better. <u>'''Secondary Objectives'''</u> *'''Champion of the Dark Gods:''' Basic goal, score 3 VP each time Ghallaron the Pious kills things. *'''Idolatrous Despoilers:''' 4 VP each turn you have a unit that isn't battle-shocked on the enemy DZ. <u>'''Stratagems'''</u> *'''Bitter Blows (1 CP):''' When enemies attack one {{W40kKeyword|Infantry}} unit in melee, your guys can fight on after dying on a 4+. *'''Empyric Rites (1 CP):''' One of your {{W40kKeyword|Infantry}} units gets a 4++ on the enemy's Shooting or Fight phase. *'''Malicious Volleys (1 CP):''' One {{W40kKeyword|Infantry}} unit can re-roll 1s to hit one enemy unit, which improves to re-rolling all hits if the enemy's below half-strength. </div> </div>
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