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==Wargear== '''Note''': Most of the armies that used to have FNPs against Psychic MWs now have FNPs or invulns against '''[Psychic]''' attacks, which are your spells and force weapons. *What they don't work against though are ''Psychic Abilities'', which are listed on the datasheet. ===Ranged Weapons=== *'''Inferno Boltgun:''' 2 shots at 24" with S4 AP-1 1 damage. *'''Inferno Bolt Pistol:''' Same as above but 1 shot and 12" and gains '''[PISTOL]''' rule. *'''Plasma Pistol:''' 1 shot at 12" S7 AP-2 1 damage with '''[PISTOL]''' or supercharge it for S8 AP-3 2 damage with '''[PISTOL, HAZARDOUS]''' *'''Warpflamer:''' D6 shots at 12" S4 AP-1 1 damage with '''[IGNORE COVER, TORRENT]''' **''No longer '''[ASSAULT]''''' *'''Warpflame Pistol:''' same as above but S3 and gains '''[PISTOL]''' rule *'''Soulreaper Cannon:''' 6 shots at 24" S6 AP-1 1 damage with '''[DEVASTATING WOUNDS]''' *'''Warp Vortex:''' The MVB's special. Pick one of the following: ** '''Blast:''' D6+3 shots at 24" S9 AP-2 2 Damage with '''[BLAST]''' ** '''Beam:''' 1 shot at 24" S18 AP-4 D6+6 damage with '''[DEVASTATING WOUNDS]''' ** '''Torrent:''' 2D6 shots at 12" S6 AP-1 1 damage with '''[TORRENT, IGNORES COVER]''' ===Melee Weapons=== *'''Close Combat Weapon:''' Your unarmed rubrics slap enemies twice at S4 AP0 1 damage. ===Psychic Weapons=== All of the following weapons have the '''[PSYCHIC]''' rule as expected ====Ranged==== *'''Warpsmite:''' The standard Aspiring Sorcerer spell doing 2 shots (3 if scarab occult sorcerer) at 18" S4 AP-3 D1 and '''[ANTI-INFANTRY 4+, DEVASTATING WOUNDS, PISTOL]'''. *'''Psychic Stalk:''' Ahriman's only spell. One shot at 18" S6 AP-1 D6 damage with '''[PRECISION]''' rule letting him target characters. *'''Astral Blast:''' 18" D6 shots S6 AP-2 D3 damage with '''[BLAST, DEVASTATING WOUNDS]''' *'''Arcane Fire:''' 18" D6 shots S6 AP-2 D3 damage with '''[IGNORES COVER, TORRENT]''' *'''Coruscating Fire:''' 18" 3 shots S4 AP-3 2 damage '''[ANTI-MONSTER 4+, ANTI-VEHICLE 4+, DEVASTATING WOUNDS]''' *'''Fires of the Abyss:''' 12" 2D6 shots S5 AP-1 1 damage '''[PISTOL, SUSTAINED HITS 3]''' *'''Screamer Invocation:''' 18" 2D3 shots S6 AP-2 1 damage '''[TORRENT]''' or supercharge it for 2D6 shots and '''[HAZARDOUS]''' *'''Gaze of Magnus:''' 24" 3D3 shots S9 AP-2 3 damage '''[DEVASTATING WOUNDS]''' *'''Tzeentch Firestorm:''' 24" D6+3 shots S5 AP-1 2 damage '''[BLAST]''' ====Melee==== *'''Force Weapon:''' swings at S6 AP-1 D3 damage. Number of attacks varies per user. *'''Black Staff of Ahriman''' 5 swings at S7 AP-1 3 damage. *'''Blade of Magnus:''' has two modes, strike: 7 swings S16 AP-3 3 damage with '''[DEVASTATING WOUNDS]''' or sweep: 14 swings S8 AP-1 1 damage.
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