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Warhammer 40,000/7th Edition Tactics/Eldar Harlequins
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===Ranged Weapons=== *'''Neuro Disruptor''' - AP2 Fleshbane pistol means people are going to die, especially when each player in a troupe can carry one; it costs a fair bit, but is still cheaper (and safer) than a plasma pistol in most other armies, although the plastic kit apparently only comes with the option for two. Watch out, though, because it does exactly zip to vehicles (while the shuriken pistol can at least glance AV10). *'''Fusion Pistol''' - More expensive and shorter ranged, but good against vehicles. This has always been around Harlequins, and not much has changed with this weapon. Only take if you have no other means of tank-hunting. One thing to note - the melta range is 3" which is TERRIBLE if you cause a vehicle to explode in your T3 face. Great. You killed a vehicle. It exploded and killed three of your guys. The inhabitants of that vehicle shoot the rest of your guys to death. Get your anti tank from allies, skyweavers, or voidweaver, and give this a pass. ALT TAKE: hunting vehicles with this thing is silly. Your targets are MCs and TEQs, leave tank hunting to other choices. Still not very good, but don't immediately dismiss it just because it can't safely kill a Land Raider. *'''Haywire Cannon''' - Same as a craftworld cannon, reliable tank popping; probably better off taking these on Skyweavers than on Voidweavers. *'''Prismatic Cannon''' - With three different firing modes it has something for everyone, small blast S5 ap3, Large Blast S4 Ap4 (to clear hordes), and S7 ap2 lance, for lite-tank popping. probably a better buy on Voids then the Haywire, and much more versiable
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