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===Rare Equipment=== Rare Equipment is something that's only acquired by Spec Ops. Unlike the basic equipment, these upgrades are all unique and can be equipped by anyone. These items are also essentially shared by everyone unless you're one of the few bespoke armies with their own unique tables. <tabs> <tab name="Melee"> #'''Power Enhancer (2 EP):''' This weapon adds +1 to both damage profiles. #'''Inertia Displacer (2 EP):''' This weapon gains Brutal, letting it swat aside most parries in order to splatter enemies. #'''Perfectly Weighted (2 EP):''' This weapon gains Balanced for a re-roll. #'''Rending Blade (2 EP):''' This weapon gains Rending, making their crits more potent. #'''Monomolecular Edge (2 EP):''' This weapon gains Lethal 5+ for easier crits. Especially useful for weapons with crit effects you want to proc as much as possible. #'''Arc Unit (2 EP):''' This weapon gains Stun to sap AP from enemies. </tab> <tab name="Ranged"> #'''Auto-Loader (2 EP):''' This gun gains Ceaseless, providing a minor safety policy against nat 1s to hit. #'''Flux Capacitor (2 EP):''' This gun gains P1, making crits punch through armor. #'''Rending Rounds (2 EP):''' This gun gains Rending, making their crits more potent. #'''Propulsion Amplifier (2 EP):''' This gun adds +1 to both damage profiles. #'''Thermal Sight (2 EP):''' This gun gains No Cover, ignoring one of your biggest obstacles in the game. #'''Seeker Spirit (2 EP):''' Whenever this gun scores a crit, you can re-roll another hit die. Maybe it can be used to crit-fish, but more often it'll be used just to make sure every shot counts. </tab> </tabs>
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