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====Named Characters==== * '''Gwenlaen, the Warrior Queen: ''': Your faction leader character of the Sessair tribe, she has the same statline as a Warleader but has 1 extra attack. All friendly units within 12" may reroll failed Psychology tests and automatically pass Rally tests (Great if War Fury resulted in your unit suffering). She only has a 5+ Armour and a 6+ Ward saves, but she has 2 Magic items which boost her defense substantially. The first forces the enemy to reroll all successful rolls to Wound against her for both shooting and close combat. The other is the Torc of Protection which can be used once per game at the start of any phase to make her impossible to harm with any Spell, Shooting, or Close Combat attack until the end of the turn. Her sword gives +2S and the Devastating Charge Special Rule. A character with near unparalleled protection (send her against that Chaos Lord) her Magic items are impossible to recreate on a generic Warleader well worth the 250 points if possible put her on a Warhorse as her items don't apply to the Chariot. * '''Dural Durak, Leader of the Council: ''' Your uber-powerful caster Lord. He costs 355 pts and is an Lv4 Wizard with access to the Lore of Life, Beasts, and Truthsayers. He comes equipped with a Triskele and Woad Paint, which on a Generic Truthsayer would cost 310pts, so for 55pts, you are paying for his unique arcane item, the Heartwood Staff, which gives him +1 to Cast and +2 to cast if he is within 6" of a forest. He also has the special rule High Druid allowing him to reroll all power dice when casting a spell once per turn unless the irresistible force was the result which combined makes him very good at getting spells off. **His item and Special rule are, in my view, worth the extra cost for such a powerful caster who packs a considerable amount of protection. * '''Morrigan, the Phantom Queen: '''305 pts Morrigan is excellent in an Albion list as she's great at helping you make the most of War Fury. She imposes -2 LD, 1 from Fear, 1 from her aura, and buffs friendly units within 8" with 1+ to hit. If you want to get a charge off with another unit, cast Doom and Darkness from the Lore of Death, preferably Spirit Leeching their Magic Weapon carrying character, then charge her in (she's fast) for -5 LD to whatever she touches. This and the 1+ to hit means that she's very good at helping your dudes win combats quickly, like Albion wants to, and then pursue when they almost certainly break (seriously, an LD9 model has to take break tests on LD4 if she's fighting them with Doom and Darkness, that's a 2/3rds chance of fleeing) and then she can pursue well and run them down. Although she gets a -1 to hit, "Look Out Sir!"(+4), and Ward(4+), she can still be targeted by ranged attacks like any flying wizard. If you're having trouble with her getting sniped, she can join units, but she will lose out on her mobility. As for spells, I personally like the Spirit Leech/Doom and Darkness combo to make enemies break easily and assassin magic characters, but you could also take other debuffs from Shadow and Deathlike Soulblight or Enfeebling Foe or The Withering or Melkoth's to help you win combats, as I mildly overlooked that when assuming the enemy would break, she's also Albion's only source of "Pit of Shades" which is handy against Dwarfs and Lizardmen, two low I armies that Albion struggles with. Remember, she gets Flock of Doom for free, as a spell, and as free melee attacks, which along with her mobility, means she can charge those magical Dwarf cannons and win the combat. * '''Agum the Watcher: ''' 250pts. He is a slightly better giant, given he is less likely to drop his rock when throwing it. However, he has no other advantages to justify taking up so much of your Lord's 25% allocation. On the other hand, [[Sons of Behemat|you can take 3 giants in a 2500 point game]], or free up points to buy more things from the rare section. But he can't be the general. * '''Cormac Chath: ''' 180pts. A shock infantry Character of the Fir Domain. His Hero of Albion rule gives all friendly units within 6" (Note it says the unit, so this can stack pretty high +1 to combat resolution for EVERY unsaved Wound Cormac makes, pay attention to the fact it says Wound not kill. This is important as his Great Weapon deals D3 Wounds which, when combined with his Hero of Albion rule (and his 4 attacks due to Frenzy) he can help guarantee success in that vital first round of combat. Defensively he has a 4+ armour save and a 5+ Ward Save (6+ from his Magic Armour with a +1 due to Woad) and the enemy suffers -1 to Wound. Overall a good Melee warrior who will help lessen the likelihood of prolonged combat. His cost of 180 is reasonable for a Hero costing more than many other armies' unique Lords (the only thing that sets him apart from a Lord is being 2W and being LD 8), so not an instant take, but he has good potential as a force multiplier. Stick him in a unit with the Banner of the Sun King for a Death Star that will break the enemy. * '''Conor Mac Feud: ''' 175pts. A parody of Connor MacLeod of Highlander of the Finian tribe, he's an impressive hero that excels at duels. Conor is also pretty much what Bragg the Gutsman from the Ogre Kingdoms would look like if he were any good (and a Human with 1 less Wound). His special rules grant him has Heroic Killing Blow when in challenges and the ability to designate a nemesis that, if he kills, gives you 100 move victory points but at the cost of him having to accept and issue challenges. He also has a 4+ Ward Save against all attacks except successful Killing Bows, while his sword allows him to reroll all failed To Hit and To Wound rolls. He is a good character hunter. Though his 175 points may be a touch high, he only needs to kill 1 enemy Hero to be worth it. (Still cheaper and more effective than Bragg, so if you are fighting Ogres, I would bring him to annoy my opponent, also because his HKB is well suited to fighting Ogres) * '''Amanthas, the Huntress: ''' 115pts. She wants to start the turn as close as possible the point-blank them in the face. Able to scout up to away from the enemy, snipe with a Strong Killing Blow bow, can't be marched blocked, and can fire and march. For 115pts, She wants to get up close as possible and snipe enemy heroes, especially linchpin wizards. *'''Roth Maclyr:''' 200pts. Warrior of Sessair and a champion of Danu. His higher leadership makes him more likely to turn into his spasm form and bost a killing blow ignore armour Great weapon to complement his strength.
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