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====Named Characters==== *'''[[Borgio the Besieger]]''' 200pts. Merchant Prince of Miragliano and master of siege warfare. He's got a chance to cheat death, he can add an additional cannon than normal if he's the general, and is a Merchant Prince, making the choice easy. On top of that, his weapon goes S10 on a 6 to hit, he gets a 1+/5++ save with Fear, which when combined with his inability to die, makes him a good tank. *'''[[Lucrezzia Belladonna]]:''' 290pts. A charming but truly toxic Merchant dame of Tilea. She's a L4 wizard of Shadow or Death with tons of poison. While humans can instantly rally within 8" of her, she can also grant one character Poisoned Attacks from her lipstick as well as a potion that might (5/6) grant a +1 boost to a number of stats...or hurt them. In addition, she can also chance harming enemy characters before the battle even begins, which is great. As a wizard, she's not meant to be in the front lines, though if you give her the potion, she can use that and her own poisoned attacks to soften an enemy up. *'''[[Lorenzo Lupo]]:''' 210pts. Merchant Prince of Lucchini and faux gladiator. He's a man's man who doesn't need any horse and instead adds +1 to a foot infantry unit's combat resolution when he's with them. The man himself is no slouch either, with a chance to improve +1 to WS, T, or A before the battle and his weapon negates armour. On top of that, his shield robs an attack from anyone in b2b and his ring has a bound spell that immediately rallies friendly units. Strap him with a well-protected force and see the fireworks begin. *'''[[Marco Columbo]]:''' 190pts. Mechant Prince of Trantio and totally not Christopher Columbus. He's another foot-hero, but he's very much not meant to fight on foot, rather preferring to use a crossbow while ignoring Move or Fire. He offers Sniper and denies scouts within 24" of him, which gives his army a pretty big berth with the ability to mock them for not getting closer. He has a 6+/4++ save, but he has a single-use scroll that provides Magic Resist 2 as well as a single-use boost of +d3 to Strength for combat. *'''[[Ghazak Khan]]:''' 220pts.[[Genghis motherfucking Khan]] as a hobgoblin in the Old World. As a leader, he offers a way for hobgoblins to re-roll their animosity rolls and lets wolf riders become core. As a warrior, he has fear, charging forces enemies to stand perfectly still (though this is foiled because psychology), and his monstrous sword eradicates most armour and deals d3 damage. As for his protection? Well, how does gaining a 4++ Ward with Magic Resist 1 the instant he's wounded and double strength against the first enemy who did it sound? *'''[[Leitpold the Black]]:''' 220pts. A cruel mercenary and Border Prince. He's the sort to rush forward, with only a 3++ save (The ward can die if it fails and rob him of 1 point of Toughness and Leadership) to shield him and Devastating Charge (shared with any unit he joins) and a great weapon with ASF and d3 wounds to guide him. *'''[[Leonardo Da Miragliano]]:''' 75pts.Creator of the Steam Tank, and many other wacky, silly inventions, and the Warhammer equivalent of Leonard Da Vinci. Of course, his prime specialization is in inspecting machinery - This translates to either re-rolling one scatter, artillery, or hit die for a war machine, re-rolling 1s to hit for crossbowmen, or allowing one core unit to ambush. His lone ranged attack is a hand-grenade with S3 Piercing 2 that doesn't factor scatter in. He also has a single-use ability to rob the enemy of magic dice as well as compelling the enemy to reveal where the majority of their magic item budget went. *'''[[Mydas the Mean]]:''' 210pts. A greedy Paymaster with a paychest turned into a chariot. This chariot only deals d3 impact hits, but it adds +1 to combat resolution and has an increased range to his Paymaster aura. His chariot's operated by his Moneylender, which adds +d3 to Ld over the base lender. He's also trapped with bodyguards since his chest's so huge. He has the ability to grant a random buff each turn, all tailored to ensure that nobody leaves him alone. and he grants Magical Attacks for his unit. *'''[[Morgan Bernhardt]]:''' 150 pts. DoW exclusive Regiment of Renown filed under the extra character section. Leads a unit of Stradiots as medium armored light calv with the Defiant(stubborn) Quirk. The selling point is his flaming sword that rerolls all hits and wound rolls plus doubles as a Ruby Ring of Ruin. *'''[[Aenur]], The Sword of Twilight:''' 120pts. A mysterious Elven swordmaster who's barred from being General. He has better WS than most of his kind (also auto-hit on 2+s) and Wounds with S5 and killing blow. While this makes him a skilled duelist, he suffers considerably by being squishy, protected only by his light armor and 5++ from combining his parry and elf dodge. *'''[[Johann the Knife]]:''' 135pts. A skilled knifeman, statted as an assassin with both new and old poison rules. He can also throw these knives, using Multiple Shots (3) that doubles when he stands still. Once per game, he can drink a special potion that gives him +1 to Movement, Strength, Initiative and Attacks for the remainder of the game. *'''[[Marianna Chevaux]]:''' 180pts. A vampire who hunts her own kind, forbidden from being General due to not being human. Like many Lahmians, she relies on her vampiric body and speed over armor. She's got decent combat prowess with ASF S5 as well as Hatred and Poisoned Attacks against vampires, though vampires will hate her back. She also gives good support for her unit, as any shots against them take -1 to hit. *'''[[Marquand & Ulli]]:''' 130pts. A pair of mercs who act as a pair of characters who can otherwise join units but can never hold the role of General. Ulli is the bruiser of the group, with a great weapon and Decestating Charge, being generally stronger but slower. Marquand is faster and has a 6++ Dodge and Parry, making him slightly more defensive alongside carrying throwing weapons. If either one of them goes down, the other will gain Hatred against everything for the rest of the game. *'''[[Nicodemus]], The Cursed Pilgrim:''' 155pts. A level 2 Loremaster of his own special magic, called hedge magic. His lore is a mix between buffs and magic missiles, with two of the blessings being applied to Nicodemus himself. *'''[[Simius Gantt]], The Crow Master:''' 155pts. A level 2 Death wizard who comes with a special spell and deals d6 S2 impact hits to any units in base contact each turn. This spell forces an enemy to test Toughness or else suffer a -1 to almost every stat, which is even more crippling to being constant until the target either passes a Toughness save or gets dispelled.
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