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===Sacred Spawnings=== This is a unique means to upgrade certain models (Saurus units, Skinks, Kroxigor) in the same manner similar to magic items. Lords may take up to 3 Blessed Spawnings, and Heroes, Core and Special units may take up to 2 Blessed Spawnings, but taking more than one makes Core or Special one slot rarer *'''Blessed Mark of the Old Ones:''' 10 points allows one model to re-roll up to three-hit, wound, or save rolls in the whole game. Make sure you throw it on your most reliable guy. *'''Blessed Spawning of Sotek:''' 10pts. Grants Devastating Charge. A extra attack on charge is very useful for Saurus units. *'''Blessed Spawning of Itzl:''' 5pts. Lets mounted units re-roll stupidity and berserk charge tests, which is welcome on Cold Ones. A character gains the option to mount a Horned One. *'''Blessed Spawning of Quetzl:''' 5pts. Like an Invulnerable save, your armour save can't be reduced below a 6+. Useful when facing buckets of armour pricing missiles and war machines, especially when reducing skink casualties. Less useful on Saurous if the enemy is not packing a high enough caliber gun to ignor thier shield and skin. Becomes more useful the less armor you put on the unit and spend those points elsewhere. *'''Blessed Spawning of Tlazcotl:''' 5pts. Gives immunity to psychology, negating any vestiges of fear or terror. *'''Blessed Spawning of Chotec:''' 10pts. Re-rolls all charge and pursuit distances. YES. *'''Blessed Spawning of Huanchi:''' 5pts. Gives foot models Forest Strider and Ambushers. Flanking Cold ones and Kroxigors? *'''Blessed Spawning of Tepok:''' 10pts. Grants Magic Resist(1). You have better, but sometimes stops enemies from messing with your important units. *'''Blessed Spawning of Tzunki:''' 5pts. Gives foot models Aquatic (wasted on Skinks) and +2 Initiative. Let your dinos swing before the humans, Dwarfs, and greenskins.
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