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World of Warcraft: The Roleplaying Game
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==List of Books== So, you may be wondering what splat books this series actually put out before [[White Wolf]] axed it. Maybe you wanna rescue someone from MMORPG-dom by showing how much better tabletop RPGs can be and need an obvious hook to wean 'em off. Maybe you want to play an actually ''good'' Warcraft RPG that doesn't require forking out money for putting up with MMO stupidity. Maybe you just want to do what all good DMs do and steal all the fluff and crunch for your homebrew that you can get. Whatever your reasons, this is the big list of what there is: '''1st Edition, aka "Warcraft: The Roleplaying Game"''' * Warcraft: The Roleplaying Game: Your core campaign setting book. Obviously. This was written after Warcraft III but before The Frozen Throne (aka, Warcraft's last RTS game) came out, so remember that. * Manual of Monsters: Azerothian bestiary, for monsters to kill. * Alliance & Horde Compendium: Factional upgrade splat, with new races, prestige classes, feats, mass combat rules, seige weapons, and lore updates to coincide with the release of The Frozen Throne. * Magic & Mayhem: New rules, lore and other stuff for magic and technology, including the original Runemaster core class, magic items, constructs, etc. * Shadows & Light: Epic level content, planar cosmology, historical lore, the Azerothian pantheon, and stats for the game's big-league characters. * Lands of Conflict: Setting gazetteer about the Eastern Continents - Azeroth, Khaz Modan, and Lordaeron. '''2nd Edition, aka "World of Warcraft: The Roleplaying Game"''' * World of Warcraft: The Roleplaying Game: Your core rulebook. Obviously. This was written after the release of the original MMORPG but before any of the expansions, so there's some lore revisions in comparison to 1e, but it doesn't match what the lore eventually became in real life. In fact, the gameline was cancelled after releasing Dark Factions in 2008, so keep that in mind before purist nerdraging. * Monster Guide: Your 2e bestiary. * More Magic & Mayhem: New spells, gizmos, and general upgrades for magic & technology. Yes, including a 2e update to the Rune magic stuff from the original Magic & Mayhem. * Alliance Player's Guide: One of three "racial splats" that details expanded details on factional races, adds new races, new prestige classes, new feats, new spells, new gear, historical lore, settlement lore... basically, fleshes out the "world impact" of a particular major faction. As you've probably guessed, this focuses on the Alliance. * Horde Player's Guide: One of three "racial splats" that details expanded details on factional races, adds new races, new prestige classes, new feats, new spells, new gear, historical lore, settlement lore... basically, fleshes out the "world impact" of a particular major faction. As you've probably guessed, this focuses on the Horde. * Dark Factions: One of three "racial splats" that details expanded details on factional races, adds new races, new prestige classes, new feats, new spells, new gear, historical lore, settlement lore... basically, fleshes out the "world impact" of a particular major faction. This is all about the neutral parties in the Horde/Alliance/Lich King conflict. * Lands of Mystery: Setting gazetteer about Kalimdor, the South Seas and Northrend. {{WW-Games}}
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