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====Capillary Towers==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Capillary Tower ('''Power Rating: 8'''). It can include 1 additional Capillary Tower ('''Power Rating: +8'''), or 2 additional Capillary Towers ('''Power Rating: +16'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Capillary Tower || - || - || - || - || 9 || 16 || - || - || 2+ || 160 |} '''Special Rules:''' <tabs> <tab name="Biomass Transponder"> If you have at least one functioning Capillary Tower on the board, each time one of your units with the ''Instinctive Behavior'' special rule destroys an enemy unit in close combat, give a Biomass Token to that unit. Units with a Biomass Token count friendly {{W40kKeyword|<Hive Fleet>}} Capillary Towers as Objective Markers which grants 3 Victory Points at the end of each of the controlling player's turns. Each time it grants Victory Points, remove one Biomass token from one of the units scoring the Capillary Tower. </tab> <tab name="Capillary Tower"> A Capillary Tower is no larger than 4"x4" and as high as you want (count as unlimited height). These pieces must be deployed at the same time once both players have finished setting their armies on the table, but they don't need to be set near each other. When a Capillary Tower loses its last wound it loses its Biomass Transponder special rule and becomes a regular piece of terrain, and the Tyranid Player who controls it loses D3 Victory Points. </tab> </tabs> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fortifications}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Capillary Tower}}, {{W40kKeyword|Building}} <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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