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Codex - Tyranids: /tg/'s 9th Edition
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====Spawning Pools==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Spawning Pool ('''Power Rating: 4'''). It can include 1 additional Spawning Pool ('''Power Rating: +4'''), or 2 additional Spawning Pools ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Spawning Pool || - || - || - || - || 5 || 6 || - || - || 4+ || 70 |} '''Special Rules:''' <tabs> <tab name="Ripper Spawner"> At the start of each of your Movement phases roll a D3, and add an equal number of Ripper Swarm bases anywhere within 3" of the Spawning Pool - these bases could be included into an already existing friendly {{W40kKeyword|<Hive Fleet>}} Ripper Swarm Brood if they can be placed in unit coherency with it, or form a new Ripper Swarm Brood. If any of these models cannot be placed, because there is no place available, remove them as causalities. </tab> <tab name="Spawning Pool"> A Spawning Pool is an aquatic piece of terrain no larger than 6"x6". When a Spawning Pool loses its last wound it loses its Ripper Spawner special rule and becomes a regular terrain piece. </tab> </tabs> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fortifications}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Spawning Pool}}, {{W40kKeyword|Building}} <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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