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Codex - Tyranids Angry Alien Edition
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===BIOMORPHS=== ====ACID BLOOD==== For each unsaved Wound a model with this biomorph suffers in close combat, the enemy unit that inflicted the Wound must take an Initiative test at the end of the current Initiative step. For each test that is failed, the unit that inflicted the Wound immediately suffers a Strength 5 AP2 hit with the Ignores Cover special rule. ====ACID MAW==== In close combat, a model with this biomorph can make a single additional acid maw attack, resolved at Initiative step 1 with the following profile: :{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | 5 | 2 | Melee |- |}<br style="clear: both; height: 0px;" /> ====ADAMANTINE TUSKS==== A model with this upgrade gain Hammer of Wrath special rule. If it already has Hammer of Wrath special rule, it's Hammer of Wrath attacks gain a +1 Strength bonus. ====ADRENAL GLANDS==== A model with this biomorph has the Fleet and Furious Charge special rules. ====AMPHIBIOUS ADAPTIONS==== A model with this biomorph count water type terrain as open ground for the purpose of moving or charging, and has the Stealth (Water) special rule. ====ANTIDOTE GLANDS==== Models with this upgrade have the '''Feel No Pain (4+)''' special rule against any attacks with the '''Poisoned''' special rule, no matter what version of the special rule the attack has. ====BLINDING VENOM==== In close combat, a model with this biomorph can exchange all of its normal Attacks to make a single blinding venom attack, which uses the following profile: :{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | 3 | - | Melee, Poisoned 6+, Blind |- |}<br style="clear: both; height: 0px;" /> ====DOPAMINE INJECTOR==== A model with this biomorph has the Feel No Pain special rule. ====ENHANCED LEG MUSCLES==== A unit consisting entirely of models armed with this upgrade has the Crusader special rule. ====FEEDER TENDRILS==== A model with this biomorph gain the Preferred Enemy rule against model type they have defeated in close combat. For example, if a model with this biomorph win a combat against Chaos Bike squad, they gain the Preferred Enemy (Bikes) special rule. ====FLESH HOOKS==== Models equipped with this biomorph has Move Through Cover special rule, don't suffer the penalty to their Initiative for charging enemies through difficult terrain, automatically pass Impact tests and can move through solid walls or climb on ruins or basements without ladders. In addition, it can be fired as a ranged weapon with profile below: :{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 6" | User | - | Assault 2 |- |}<br style="clear: both; height: 0px;" /> ====FEEDING FRENZY TRIGGER==== A model with this upgrade has the Rampage special rule. ====IMPLANT ATTACK==== If a model has this biomorph, its close combat attacks cause Instant Death on a roll of 6 To Wound. ====ECHOLOCATION==== A model with this upgrade has the Interceptor special rule. ====PSYCHIC BIO-CRYSTALS==== A model with this upgrade has the Adamantium Will special Rule. ====REGENERATION==== Roll a D6 for each wound a model with this Biomorph is missing at the end of each of your turns. On a 6+ this model immediately regains a single wound lost earlier in the battle. ====SERRATED BLADES==== If a model has this biomorph, its close combat attacks have the Shred special rule. ====SNAKE BODY==== A model with this upgrade gains the Deep Strike and Stealth special rules. ====SPINE BANKS==== Spine Banks count as assault grenades as described in Warhammer 40 000 rulebook, except each model in a unit can fire them in their shooting phase. ====SPRING COIL MUSCULATURE==== If all models in the bearer's unit is armed with spring coil musculature the bearer gains the Hit & Run special rule. ====CARAPACE CHITIN-RAMS==== A model with this upgrade deals one extra Hammer of Wrath attack, it's Hammer of Wrath attacks are AP2 and have the Armourbane and Shred specal rules. ====FOUR-DIMENSIONAL THOUGHT PATTERNS==== At the beginning of each shooting phase, a model with this upgrade may choose to have all its ranged attacks gain the Skyfire special rule until the end of the Shooting phase. ====TOXIC MIASMA==== Once per game, in any Assault phase, a unit with this biomorph can unleash its toxic miasma. If it does so, at the Initiative 1 step, all enemy units engaged in the combat suffer a number of hits equal to the number of models from their unit in base contact with any model from the Tyranid unit unleashing the toxic miasma. These hits are resolved at Strength 3 AP- and have the Poisoned and Ignores Cover special rules. ====TOXIN SACS==== If a model has this biomorph, its close combat attacks have the Poisoned special rule. ====WIDE-SPECTRUM RETINAS==== A model with this upgrade has the Night Vision and Acute Senses special rules. ====WINGS==== If a Monstrous Creature has this biomorph, its unit type is changed to Flying Monstrous Creature. If a non-Monstrous Creature has this biomorph, it adds Jump to its unit type. ====TAIL BIOMORPHS==== A tail biomorph is a Melee weapon that allows its wielder to make a single additional Attack. Note that this Attack is resolved separately from a modelโs other close combat attacks and uses the appropriate profile below. Also note that a tail Attack is not affected by other Melee weapons, biomorphs, upgrades or special rules belonging to the owning model, or vice versa. For example, a Hive Tyrant with a heavy venom cannon, a lash whip and bonesword, a prehensile pincer and toxin sacs does not gain an additional Attack for fighting with two close combat weapons, nor does its prehensile pincer tail attack have either the Smash or Poisoned special rules. :{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Bone mace | - | 8 | - | Melee, Unwieldy |- | Prehensile princer | - | 6 | 5 | Melee |- | Thresher scythe | - | 4 | 4 | Melee, Rending |- | Toxin spike | - | 1 | 6 | Melee, Poisoned (2+) |- |}<br style="clear: both; height: 0px;" />
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