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===Batship=== ::Built By: Sarelk (presume his last name was Skyansdanya) ::Used By: Burnayette Skyansdanya ::Tonnage: 45 ::Hull Points: 45 ::Crew: 1/45 ::Maneuverability Class: based on helmsman's Dexterity score ::Landing - Land: Yes ::Landing - Water: No ::Armor Rating: 3 ::Saves As: Best of Metal and Crystal ::Power Type: Unique ::Ship's Rating: 4 ::Standard Armaments: 4 Light ballistae, Quasi-breath weapon ( 17 die fireball), 2 Claw attacks, 1 Bite attack, 1 Grappling-hook tail ::Cargo: 23 tons ::Keel/Beam Length: 180 ft. by 30 ft. (150 ft. wingspan) ::Cost: 225,000 gp Created by Sarelk, a magic user reportedly as strong or greater than [[Elminster]] (let that sink in). He likely built it because he had [[wizard|No sense of right or wrong]]. He apparently created some kind of bat-dragon-mech-ship, with a flight mode and a combat mode were it rights it self and its gravity plane to use its back claws and belly combat deck. It also has a special Spelljaming cube helm that suppresses the helmsman's bodily sense to make the ship feel truly an extension of their body beyond just pins and needles feeling (though it is still a sensory deprivation experience unless your fighting something). Unfortunately for Sarelk, his wife Burnayette Skyansdanya accidentally wished herself into the cube helm, out of embarrassment she then ran away from their home crystal sphere. She now suffers from Madness after 700 years of being induced by isolation and sensory deprivation, she now attacks ships in [[Forgotten Realms|Realmspace]] for the last 200+ years despite being lawful good, likely just to feel sensation again. the cube helm is cursed to make its current helmsman live forever while inside and prevents them from taking potential life-ending actions. Only the wish spell can allow the helmsman to escape. Despite being a wizard with power compared to Elminster, Sarelk after chasing her for the last 900+ years, is trying to divses a nonlethal way to retrieve his wife, probably understanding the lengths a wish spell will twist words to screw you over. Fighting the Batship is also not an easy task as its essentially like fighting a ancient dragon with wings that reflect spells back at their casters. A nastier thing is that you must save against being charmed for each step you make on the ship else you become part of the batship's crew if there is an opening. <gallery> Spelljammer Realmspace Cover.png Spelljammer Realmspace Flight & Attack Mode.png </gallery>
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