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Codex - Tyranids: /tg/'s 8th Edition
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====Viragon==== This unit contains 1 Viragon ('''Power Rating 100'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Viragon || * || * || * || * || 12 || 55 || 6 || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS !! S |- | 45-55+ || 18β || 2+ || 2+ || 9 |- | 35-45 || 14" || 2+ || 3+ || 9 |- | 20-34 || 10β || 3+ || 3+ || 8 |- | 5-19 || 8β || 4+ || 4+ || 7 |- | 1-4 || 6β || 5+ || 5+ || 6 |} '''Biomorphs:''' *Acid Spit *Melting Maw *A pair of Viragon Scything Talons '''Special Rules:''' *'''Burrowing:''' At the beginning of any of your Movement phases, any Viragon can burrow. Remove it from the battlefield - it can return as described in the Underground Reaper ability. A Viragon may not burrow and return to the battlefield in the same turn. If the battle ends while the Viragon is underground, it is considered to be slain. *'''Caustic Vomit:''' When this model slays a model that doesn't have the {{W40kKeyword|Titanic}} keyword with its Melting Maw (the Swallow Whole rule counts), instead of healing D3 lost wounds, it can make a shooting attack against an enemy unit between 18" (even between 1" of this model but not of other friendly units) with the following profile: {| class=wikitable |- valign=top ! Range !! Type !! S !! AP !! D !! Abilities |- | 18" || Assault X || * || -5 || D3 || X is the number of wounds the slain model had (if the model had the {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} keyword then it's half the wounds that he had). In addition, this weapon wounds on a roll equal to the slain model's armour save (If its armour save was 2+ then this weapon wounds on a 2+ and so on). This weapon automatically hits its target. |} *'''Dense Muscular Tissue:''' This model has a 6+ saves against any damage, mortal wounds included. If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+, it lashes out in its death throes, and each unit within 6" suffers D6 mortal wounds, D6+3 on a 6. *'''Subterranel Tunnels:''' During deployment, you can set up a Viragon underground instead of placing it on the battlefield. At the same time, you can set up a maximum of two {{W40kKeyword|<HIVE FLEET>}} unit in the Viragon's tunnel. At the end of any of your Movement phases, set up the Viragon anywhere on the battlefield that is more than 9" away from any enemy models. If there are other units in the Viragon's tunnel, set them up at the same time wholly within 6" of the Viragon and more than 9" away from any enemy models. Any models that you cannot place in this way are destroyed. *'''Swallow Whole:''' If an enemy model suffers any damage from this model Acid Maw it has to take a Strenght test (unless it has the {{W40kKeyword|Titanic}} keyword). If the result is equal or higher than this model's strength characteristic then nothing happens, if the result is lower then that model is slain, remove it from the game without making saves of any kind. This model then regains D3 lost wounds. *'''Underground Reaper:''' Instead of following the Subterranean Tunnels rule you can set up a Viragon alone underground instead of placing it on the battlefield. At the end of any of your Movement phases, set up the Viragon anywhere on the battlefield that is more than 1" away from any enemy models and more than 6" away from any other Viragons set up this way this turn, then roll a D6 for each enemy unit within 2" of it; on a 1 the unit escapes unharmed, on a 2-3 it suffers D3 mortal wound, on a 4-5 it suffers D6 mortal wounds, and on a 6 it suffers D6+3 mortal wounds. The Viragon cannot charge in the same turn. '''Psyker:''' *A Viragon that has purchased the '''Synaptic Spinal Node''' Upgrade can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic power in each enemy Psychic phase. It knows the Smite power and two psychic powers from any of the Hivemind's disciplines. '''Upgrades:''' *'''Hardened Carapace:''' Subtract 2" from this model's movement and charge distance. Also, consider the AP of the weapons that wound this model has two points worse (-4 become -2, -2 becomes 0 and so on). *'''Iper-Acid Sacs:''' You can re-roll all wound rolls for this model and on a wound roll of 6 the enemy unit suffers 3D3 mortal wounds. Also, consider the AP of every weapon of this model (included the Caustic Vomit) as one point better. In addition, each time this model loses a wound, roll a D6; on a 4+ every unit between 6" suffers 2D3 mortal wounds, 2D6 on a 6. *'''Synaptic Spinal Node:''' This model receives the {{W40kKeyword|Synapse}} and {{W40kKeyword|Psyker}} keywords, the Shadow in the Warp special rule and a 5+ invulnerable save. '''Options:''' *May take one of the following upgrades: ::-'''Hardened Carapace''' Upgrade - 50 pts. ::-'''Iper-Acid Sacs''' Upgrade - 150 pts. ::-'''Synaptic Spinal Node''' Upgrade - 100 pts. *May take up to two of the followings: ::-Cellular Bolster - 25 pts. ::-Gargantuan Warp Shield - 40 pts. ::-Psy-Catalyst - 40 pts. ::-Spine-cloud Spray - 25 pts. '''Keywords:''' *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Viragon}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}}
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