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Age of Sigmar/Tactics/Chaos/Hedonites of Slaanesh
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==[[File:Slaanesh mark.png|30px]]Invaders== The infantry choice. Those who aren’t too perturbed by the Dark Prince’s vanishing act and fight in massive hordes. ===Battle Traits=== '''Figureheads of the Dark Prince''': You have up to 3 generals instead of 1. Only 1 gets a command trait, but all 3 are generals for the purposes of command abilities. In addtion, roll a dice each time you pick a friendly Invaders Hero a heroic action. on a 2+ you can pick another hero to carry out the same heroic action. This seems to allow you to chain so you can have them all carry out a heroic action if your lucky. '''Escalating Havoc''': A unique heroic action to the invaders faction. If the hero carries it out they may pick a command trait from the invaders command traits and use it until the end of the turn. Obviously meant to combo with the sub-allegiance ability to allow multiple units have a command trait in one turn. ===Command Traits=== *'''1. Best of the Best''' - Add 1 to attacks characteristic for melee weapons for this general while they're within 6" of another hero. Stacks well on just about anything, especially a Keeper. *'''2. Glory Hog''' - At the end of the combat phase, if any enemy units were destroyed in that combat phase and your general is on the field, you get a command point. **Can be awesome. Great for hunting a support hero or small objective holding unit, but means to fully reap the benefits you won't be sending your Hero into combat vs other huge targets due to the need to fully wipe them out. *'''3. Hurler of Obscenities''' - At the start of the Combat phase, pick 1 enemy hero within 6" of the general. Until the end of the combat phase, add 1 to hit rolls made by that enemy hero that target this general, but that hero gets -1 to save. **Effectivly gives you +1 rend, but you BETTER kill them or else they will smack back with vengeance. ===Magical Artefacts=== *'''1. Rod of Misrule''' - Keep a tally of the unmodified hit and wound rolls of 6 that are made by the bearer in each turn. At the end of the battlshock phase if the total is 6 or more and the bearer is still on the battlefield you gain 1 depravity point. **Low risk, but not really much reward plus lots more bookkeeping. Eh................ *'''4. Icon of Infinite Excess''' - Once per battle, at the start of the combat phase, the bearer can use this artifact. If they do so, all friendly hedonite units on the battlefield add 1 to their attacks characteristics until the end of the phase. *'''6. The Beguiling Gem''' - At the start of the combat phase, pick an enemy hero within 3" and roll 3D6. If the roll is greater than the enemy's bravery characteristic, they get -1 attacks with all their melee weapons to a minimum of 1 until the end of the phase. **Can really be useful vs big baddies, but even with 3d6 is hard to utilize against opposing daemons or undead units. ===Spell Lore=== *'''Lash of Slaanesh'''. Casting Value 5. Pick a point within 12" of the caster that is visible to them. Roll a number of dice equal to the number of models in the unit. For each 5+ subtract 1 from the attacks characteristic of that units melee weapons (to min 1) until next hero phase. *'''Pavane of Slaanesh'''. Casting Value 6. Pick an enemy hero within 12" that is visible to the caster. Roll a number of dice equal to the enemy units movement characteristic. For every 5+, subtract 1 from that enemyies units move characteristic (to a minimum of 1) for the rest of the battle. The same unit cannot be affected by this ability more than once per battle. *'''Hysterical Frenzy'''. Casting Value 7. Pick an enemy unit wholly within 18" that is visible to the caster, and roll a number of dice equal that units Bravery characteristic. For each 6, the unit suffers 1 mortal wounds. Designed to punish those high bravery undead and demons..
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