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===City Allegiance: <span style="color:DarkGreen;">The Living City</span> (Ghyran)=== The Symbol of the alliance between Sigmar and Alarielle. The ambush and flanking shenanigans city, with access to extra healing and Sylvaneth units. <div class="mw-collapsible-content"> <big>'''<span style="color:DarkGreen;">Battle Traits</span>'''</big> *'''Living Wargroves:''' 1 in 4 units can include {{AOSKeyword|[[Age_of_Sigmar/Tactics/Order/Sylvaneth#Warscrolls|Sylvaneth]]}} units while adding the keywords {{AOSKeyword|Cities of Sigmar}} and {{AOSKeyword|Living City}}. *'''Hunters of the Hidden Paths''': Similar to Sylvaneth (but more restricted), instead of setting up a {{AOSKeyword|Living City}} unit on the battlefield, you can say that it is set up in the hidden paths. You can set up a unit in reserve for each {{AOSKeyword|Living City}} unit you have on the battlefield (therefore this excludes potential allied units from the count). At the end of the movement phase, you can set them up wholly within 6" of the battlefield edge more than 9" from any enemy units. Make sure to deploy them at that latest on turn 3, because at the start of turn 4 any units that are still in the hidden paths are destroyed. *'''Attuned to Nature''': In your hero phase, heal 1 wound allocated to every {{AOSKeyword|Living City}} unit. **great on units with Damage charts, Hyrdas are harder to kill. Also, weirdly, this does not exclude Steam tanks which gives those units much greater survivability without needing a cogsmith for repairs. *'''Command Ability - Strike and Melt Away''': end of shooting phase, pick one friendly {{AOSKeyword|Living City}} unit ''that shot that phase'', is more than 9" from enemy units and wholly within 18" of a friendly {{AOSKeyword|Living City hero}}. That unit can move, it cannot run. **This is INSANE for units that want to go into combat and combos perfectly with the Hidden Paths: you can deep strike your unit 9" away (say, into cover), shoot stuff with your shadow warriors getting the bonus to cover, then move them 6" (because you also deep struck a support hero nearby in order to use command abilities). Your charge now became a 3" charge. With other types of units, you can position them however you need, and then fade off in the distance: this is good for shooty and melee stuff like corsairs with crossbows and sisters of the watch, but for highly mobile shooting units it is extremely potent: try it with units such as dark riders, outriders, luminarks of hysh line of mortal wounds, Drycha, artillery pieces, scourge runner chariots, FREAKING STEAM TANKS, Durthu, any stormcast with a >9" shooting attack, drakesworn templar, any of the non-hero dracoth units, palladors, etc etc etc etc etc <big>'''<span style="color:DarkGreen;">Command Traits</span>'''</big> #'''Iron Oak Artisan''': Add 1 to saves and on to-wound rolls for this general. #'''Farstrider''': Can run and charge. Friendly units are not affected by the Deadly Scenery rule if they are wholly within 12". #'''Druid of the Ever Spring Circle ''': If your general is a wizard, they know all of the spells of the Lore of Leaves. If they are not a wizard they know one spell and can cast it. <big>'''<span style="color:DarkGreen;">Artefacts Of Power</span>'''</big> #'''Spear of the Hunt''': Pick one melee weapon of the bearer, improve its rend by 1. Bearer and their mount fights at the start of the combat phase if they made a charge this turn. #'''Deepmire Cloak''': If the bearer has a wounds characteristic of 6 or less, they cannot be chosen as the target of a missile attack if they are in cover. If they have 7 or more wounds, they inflict -1 to missile weapons that target the bearer if they are in cover. #'''Wardroth Horn''': Once per battle in your hero phase you can sound the horn: add 1 to attacks of friendly {{AOSKeyword|Living City Sylvaneth}} units until the start of your next hero phase. <big>'''<span style="color:DarkGreen;">Spell Lore</span>'''</big> #'''Life Surge''': Cast on a 6, pick 1 friendly model within 18" of the caster. You can heal d6 wounds that were allocated to the model. #'''Cage of Thorns''': Cast on a 7, pick 1 enemy unit that's within 18" of the caster and that is visible, halve the move characteristic of that unit until the start of your next hero phase. Also, until the start of your next hero phase, the first time that unit moves it takes d6 mortal wounds. #'''Iron Oak Skin''': Cast on a 6, pick 1 friendly wholly within 18" of the caster and visible, subtract 1 from wound rolls that target that unit until the start of your next hero phase. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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