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=Magic Item Properties= The following list is of special abilities granted by magic, amazing sci-fi, or by the basic concepts of the Braindead Bimbo Barbarians genre(s). They are presented with a material type or decoration detail that may be the result of the random equipment tables. Just rolling a particular decoration or material type doesn't mean an item has that ability; the GM must rule that it is a special item and has final say on what abilities, if any, a given item grants. '''bone''': necromancy :Grasping Hands - hundreds of skeletal hands burst up out of the ground, clawing and grabbing and anything they can catch hold of. Any attempts at movement through the affected area, including to engage, disengage, or change engagement range, are made at an advanced difficulty (Easy -> Normal -> Difficult). The item with this ability is unavailable for any other use so long as the hands are in play. :Skeletal Assistant - Upon command, this item sprouts skeletal arms, legs, hands, and feet. It functions as an animated skeleton with a Skeleton Servitoring skill of 3. The item with this ability is unavailable for any other use so long as the skeletal servitor is in play. If the skeletal servant is incapacitated, the item remains useless until the end of the encounter. '''rhinestone/cubic zirconia/diamond''': light effects :Bedazzled - An item with this ability may be rendered useless for a full turn to create a dazzling effect that causes all opponents to become disengaged from the item's owner. :Diamond Bedazzled - As with Bedazzled, but affected opponents are treated as no longer engaging anyone, not just the item's owner. '''diamond''': defensive toughness perk :A Girl's Best Friend - Once per encounter, this item allows its wearer to become totally immune to attacks against her Slap, Legs, or Tits scores for a full turn. Activating this ability does not constitute the owner's action for that turn, and if any of her stats are currently disabled, they are immediately restored, permitting immediate use. '''amber''': snare/grab/trap effects :Diceless - Once per encounter the owner of this item may automatically succeed at any action that would normally require a die roll. Using this ability renders the item useless for the remainder of the encounter. :Stuck on You - An item with this ability increases the difficulty of all attempts to leave engagement with its owner by one degree (Easy -> Normal -> Difficult). This ability may only be placed on items that are eligible for a Wardrobe Malfunction. '''lapis lazuli/sapphire''': cold/water effects :Wave-slicing - an item with this ability removes all penalties to movement caused by water or ice, and all penalties to ranged attacks or perception-related Uhm checks caused by fog. :Slippery When Wet - an item with this ability reduces the difficulty of Legs checks to escape grabs or disengage from melee by one degree (Difficult -> Normal -> Easy). This ability may only be placed on items that are eligible for a Wardrobe Malfunction. :What's Cooler than Cool? - an item with this ability enables its owner to make a ranged attack with a Normal Tits check. This ability may only be placed on heavy weapons. This is considered to be a cold or ice effect. '''ruby''': fire/blood effects '''bronze''': fire :Some Like it Hot - an item with this ability enables its owner to make a ranged attack with a Normal Tits check. This ability may only be placed on heavy weapons. This is considered to be a heat or fire effect. :Too Hot to Handle - Any character attempting to grab or make a skin-to-skin range attack against the owner of an item with this ability is immediately subject to a heat/fire attack. The owner of the item makes a Difficult Tits check to determine if there is an effect. This is resolved after the triggering attack is resolved. This ability may only be placed on items that are eligible for a Wardrobe Malfunction. '''fishnet''': snaring, immobilizing, disarming effects :Stay A While - an item with this ability reduces the difficulty of attempts by its owner to grab or otherwise restrain an opponent by one degree (Difficult -> Normal -> Easy). This ability may only be placed on items that are eligible for a Wardrobe Malfunction. :Cum Hither - an item with this ability allows its owner to make a Normal Tits check to engage an opponent instead of a Legs check. Using this ability renders the item useless for one full turn. This ability may only be placed on items that are eligible for a Wardrobe Malfunction. '''satin & silk''': facilitate movement, evade snaring/grasping/trapping effects :Slippery When Wet - an item with this ability reduces the difficulty of Legs checks to escape grabs or disengage from melee by one degree (Difficult -> Normal -> Easy). This ability may only be placed on items that are eligible for a Wardrobe Malfunction. '''copper''': electricity :Zap! - an item with this ability enables its owner to make a ranged attack with a Normal Tits check. This ability may only be placed on heavy weapons. This is considered to be an electrical effect. '''wolf/bear/leopard fur''': melee combat perk :Hungry Like the Wolf - The owner of an item with this ability is always considered to be flanking any opponent that is engaged by an ally. '''bear fur''': defensive perk '''cheetah fur''': speed/movement perk '''zebra skin''': lesser speed/movement perk
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