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== Charms and Combos == === Charms === * '''3rd Dodge Excellency''' - 3m, Reflexive, Instant: Ten Pen may reroll one use of the Dodge ability, or add his rating in Dodge to one Dodge dice pool. * '''Absence''' - 2m, Reflexive, Instant: Ten Pen ignores all penalties to his Dodge DV for one attack. * '''Blinding the Boar''' - 5m, 1wp, Simple, Five Actions: Ten Pen rolls (Manipulation+Stealth), success meaning those who see him cannot understand him or describe him beyond vague generalities. Also, all rolls to affect, influence or notice him take an external penalty equal to the successes on the roll. * '''Prior Warning''' - 6m, Simple (Speed 4, DV -0), Five Hours: Any time during the next five hours, Ten Pen may make a reflexive (Wits+Awareness) roll, each success alerting him two minutes in advance of danger. * '''Expected Pain''' - 3m, Reflexive, Instant: As long as he has Essence to spend, Ten Pen is alerted one miscellaneous action before any unexpected danger or misfortune will happen. * '''Secrets of Future Strife''' - --m, Permanent: Ten Pen's unmodified Join Battle pool is doubled. * '''Joy in Adversity Stance''' - 5m, Reflexive, One Scene: Whenever an attack fails to overcome Ten Pen's DVs, he rolls his permanent Essence and regains two motes for each success. The attack must be a danger to him. * '''Blade of the Battle Maiden''' - 2m/die, 2wp, Reflexive, One Scene: For the rest of the scene, Ten Pen's Martial Arts attacks deal lethal damage, he may block lethal and ranged attacks without a stunt, and gains one die to every unarmed Martial Arts Attack and the pool used to calculate Parry DV, and the maximum number of dice allowed to be added rises to (Dexterity+Martial Arts). * '''Efficient Secretary Technique''' - 2m, Simple, One Miscellaneous Action: Ten Pen spits out a small pattern spider constructed of Essence which scuttles off to find one answer for him. It must be a concrete fact rather than an abstraction or thought. * '''Methodology of Secrets''' - 5m, Reflexive, Until Ten Pen next sleeps: After using this charm while sleeping Ten Pen wakes up with three bonus specialties which he may split among up to three Abilities. He may also add it to the effect roll for Astrology that corresponds to the ability used. * '''Avoiding the Truth Technique''' - 3m, Supplemental, Instant: Ten Pen adds his Larceny in automatic successes to one social ability roll, and if the action beats the target's Dodge MDV, then the target believes that Ten Pen is lying and that he's been caught in it. * '''Force Decision''' - 4m, Simple, Instant: Ten Pen makes a (Manipulation+Presence) roll, difficulty (target's Essence), and forces the target to make the decision he wants them to make. === Potential Comboes === * '''Banana Peel of Fate''' (3rd Dodge Excellency, Absence) :When Ten Pen invokes these charms in tandem with each other, Fate reveals some interesting bauble, trinket or widget lying on the ground or in some odd location that puts him just out of reach of the enemy's blow. Or, he slips on something unpleasant, trips on a tree root, or is hit by something that knocks him out of the way of harm. Whatever the mechanism, it never puts him in the way of further harm. === Colleges === * '''The Sorcerer:''' *** The Sorcerer is one of the Exalted and a Prince of the Earth. He displays goods of the ''magical materials'', a ''caste mark'' and ''regal bearing''. He wears ''armor'' and carries a ''daiklave''. :''Invincible Essence Core, one Endurance:'' Ten Pen may reflexively block any effect that lowers his permanent Essence, causes him to lose his memory or makes him lose access to spells, Charms, Combos or Abilities, except for pattern bite or the weakening effect of his Greater Sign. :''Prince of the Earth, one Endurance per scene:'' Ten Pen has many peers but no superiors. +3 dice to all social rolls with the un-Exalted, so long as he acts the part of an Exalt. This implies no sense of superiority. :''Seer, variable Endurance:'' If Ten Pen takes part in astrology to determine or plan the future with another Sidereal, he may spend any amount of Endurance to give bonus dice to the attempt. * '''The Mask:''' ** The Mask wears ''clothes of soft fabric'' and a ''mask to conceal his face''. He is ''quiet'', and he ''does not announce'' himself. The Mask ''clings to sacred places'' and lingers around manses and demesnes. :''Privacy-Enhancing Gesture, one Endurance:'' The area within (Essence x10) yards of Ten Pen becomes proof against supernatural scrying, teleportation and other forms of intrusion. This includes observation using the Everywhere and Nowhere Technique. :''Foot Treads No Twig, one Endurance, one Paradox die:'' Ten Pen may reroll a single (Dexterity+Stealth) roll before it’s compared to an enemy’s roll. :''Everywhere and Nowhere Technique, one Endurance, three Paradox dice per week:'' Ten Pen can conceal himself in the most unlikely of places—between raindrops, between the moments of the hour and behind the curtains on a dusty stair in a faraway town. Ten Pen eats by dining on the food of others when they look away, and sleeps only in the secret places that the Division of Secrets salts across the Tapestry as safe houses. None can see him, but he sees much. In any place where there are shadows and he is unobserved, the character can instantly disappear. So long as he persists in this furtive existence, she avoids all legal, bureaucratic and official scrutiny. Those attempting to deliver summonses to him are powerless without supernatural tracking, and those attempting to find him must beat his (Intelligence + Occult) roll, with his (college + Essence) added as automatic successes. This existence of supernatural occultation is demanding, and he has just seven free hours per week to spy and observe on those within a number of miles equal to his Essence, so long as those places are not proof against scrying and supernatural intrusion. * '''The Treasure Trove:''' ** The Treasure Trove carries ''a book of wisdom'' and wears ''scholar’s robes''. She is ''poor'' in terms of money but ''educated'' in formal learning. The Treasure Trove is deeply ''impractical'' but means well. :''Stab the Seer’s Eyes, one Endurance per season:'' Ten Pen is instantly aware of any mortal astrological reading about him and can cause it to give any result he pleases. :''Dismissive Scholar’s Sniff, one Endurance:'' Ten Pen may always appeal to an authority yet unread. He may add his Essence to a Lore or Bureaucracy roll, provided he is arguing with one whose Lore does not exceed his own. :''Professional Mien, one Endurance per month:'' Those around Ten Pen will treat him as if he were cultured and educated and turn to him to resolve linguistic disputes, solve difficult problems and so on. This is an Illusion effect. Ten Pen may add his Essence to Presence or Socialize rolls, but only if his Lore is higher than the target’s Intelligence.
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