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=== Performance === *''' Respect commanding attitude:''' 5m, Simple (Speed 4 in long ticks), Combo-Ok, Compulsion, Social, One Scene. ''Others listen when she speaks. This charm involves Performance or Oration. A related [Social attribute + Performance] is rolled when invoking this charm. This charm exerts unnatural mental influence on everyone who can see or hear the character. If the extra successes exceed a given targets MDV that target they feel compelled to stay in the Solar's company. *'''Second Performance Excellency: Essence Triumphant''' 2m/1s Combo-Ok, Instant, Reflexive. Allows the solar to spend up to his Attribute+Performance in motes to gain automatic successes on a roll for every 2 motes spent. *'''Phantom Conjuring Performance:''' (permanent) ghostly images, ethereal music within essence x 10 yards when using presence or performance excellency *'''Demon-Wracking Glory''' Cost: variable +1wp; Simple (Speed 6, DV -2), Combo-Basic, Illusion, Obvious, Instant (see below). ''This Charm expands Phantom Conjuring Performance to (Essence x 100) yards or (Essence – 5) miles if Essence is 6+. The Charm causes harm through blatantly supernatural and suitably Solar-y effects. Bright fires, scorching beams of sunlight, phantom executioners and the like.<br/>The Solar chooses between three methods each time she uses the Charm. The Solar rolls (Charisma + Performance) as an attack. You get 1 form right away, 1more/ 1xp. All three for 1bp. Activating the Charm costs Willpower. Continuing it merely costs Essence (for the two continuing effects).<br/>'''Area, Continuing:''' 1L/2m up to (ess)L. Targets can soak this damage only with Stamina or soak-enhancing Charms. The performance affects every CoD whose Dodge MDV is less than sux from the attack. Continuing the attack counts as the character’s Charm use for each action.<br/>'''Single Target, Continuing:''' The target takes 1/ unsoakable lethal damage per action that the Charm contains at three motes per action. The initial attack roll must exceed the victim’s Dodge MDV. Continuing the attack counts as the character’s Charm use for each action. <br/>'''Single Target, Instant:''' The Abyssal spends up to her (Stamina + Essence) in motes and inflicts that many dice of lethal damage, plus extra successes from the attack roll. The target can resist this damage only with Stamina or soak-enhancing Charms. The attack cannot be parried without a Charm or stunt, but it can be dodged like a normal ranged attack.<br/>All of this is holy, so make L into A for the purposes of Creatures of darkness.
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