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Codex - Squats
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=Armoury= *'''Melee Weapons''': A model may replace its Shot Rifle, Shot Pistol and/or CCW with a: **Chainaxe (+3pts) **Forge Weapon (+5pts) **Power Weapon (+15pts) **Power Pick (+15pts) **Force Weapon (+20pts)^ **Power Fist (+25pts) **Heavy Chainaxe (+30pts) **Macro Hammer (+30pts) ^May only be taken by Psykers. *'''Ranged Weapons''': A model may replace its Shot Rifle, Shot Pistol and/or CCW with a: **Shot Rifle (free) **Shot Carbine (free) **Auto-Shot Rifle (+5pts) **Light Fusion Projector (+5pts) **Combi-Weapon (+10pts) **Ion Pistol (+10pts) **Coil pistol (+15pts) *'''Exo Suit Melee Weapons''': A model may replace it's Power Weapon with a: **Power Pick (Free) **Force Weapon (+5pts)^ **Rock Drill (+10pts) **Macro Hammer (+15pts) **Rock Saw (+15pts) **Rock Cutter (+15pts) ^May only be taken by Psykers. *'''Exo Suit Ranged Weapons''': A model may replace it's Auto-Shot Rifle with a: **Shot Cannon (+10pts) **Heavy Fusion Projector (+10pts) **Coil Cannon (+20pts) **Twin-linked Ion Rifle (+20pts) **Seismic Cannon (+20pts) **Cyclone Missile Launcher with Krak & Mole Warheads (+25pts)^ ^Does not replace Auto-Shot Rifle *'''Special Weapons''': A model may replace it's Shot Rifle or CCW with a: **Auto-shot rifle (+5pts) **Fusion-Projector (+5pts) **Seismic Rifle (+10pts) **Ion Rifle (+15pts) **Coil repeater (+15pts) *'''Heavy Weapons''': A model may replace it's Shot Rifle or CCW with a: **Shot Cannon (+10pts) **Heavy Fusion-Projector (+10pts) **Missile Launcher with Krak & Mole Warheads (+15pts) ***May also take Flakk Missiles (+10pts) **Coil cannon (+20pts) **Seismic Cannon (+20pts) *'''Special Issue Wargear''' **Squat Iridium Armour (+20pts) **Chameleon Cloak (+10pts) **Carapace Armour (+5pts) **Combat Shield (+5pts)^, ^^ **Boarding Shield (+10pts)^, ^^ **Refractor Field (+10pts)^ **Force Field (+25pts)^ **Squat Warbike (+25pts)^^, ^^^ ***The Squat Warbike may replace its Twin-linked Shot Rifles with Twin-linked Shot Carbines (free) **Digital Weapons (+5pts) **Survey Glass (+5pts) **Rune stone (+15pts) **Overdrive systems (+10pts)^^^ **Psychic Hood (+5pts)^^^^ **Melta Bombs (+5pts) ^May not be taken together. ^^May not be taken with Squat Exo-Armor or together. ^^^May only be applied to models equipped with Iridium Armour, Exo-armour, or Bikes. ^^^^Psykers only. *'''Tech Relics''' **Reason (25pts) **Concussion Mace (30pts) **Inertial Hammer (55pts) **Stonekin Banner (55pts)^ **Mantle of Doom (60pts) ^Thanes only. *'''Vehicle Wargear''' **Searchlight (5pts) **Relic Plating (5pts) **Dozer Blade (5pts)^ **Recovery Gear (5pts) **Pintle-Mounted Auto-Shot Rifle (5pts)^^ **Smoke Launchers (5pts) **Missile Guidance System (5pts) ^^^ **Extra Armour (10pts) **Hunter-Killer Missile (10pts) ^^^ **Targeting Array (15pts) **Pintle-Mounted Shot Cannon or Heavy Fusion Projector (15pts)^^ **Armoured Ceramite (20pts) ^May not be taken by Land Raiders, Walkers, Goliath Rockgrinders, Tremorbane Drillers or Carriages. ^^May not be taken by Walkers, Tremorbane Drillers, Land Trains, Carriages or a Colossus. May not be taken together. ^^^May not be taken by Tremorbane Drillers. *'''Aircraft Wargear''' **Relic Plating (5pts) **Infra-Red Targeting (5pts) **Illum Flares (5pts) **Chaff Launcher (5pts) **Missile Guidance System (5pts) **Distinctive Paint Scheme (10pts) **Targeting Array (15pts) **Armored Cockpit (20pts) **Armoured Ceramite (20pts)
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