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====The Program==== In the 90s, MJ-12s Counterintelligence Director Gavin Ross got very disillusioned with Majestic, as it had become a cargo cult that worked for the sake of Grey technology instead of protecting the United States. Ross and his aide "Captain John R. Smith" (Actually ex-DG agent Forrest James, Agent DARREN) planned a coup on MJ-12s leadership; this coincided with the apex of the Majestic-Delta Green war, 9/11, and the withdraw of the Greys. James and Ross were able to take over Majestic and reform it into something that could protect the American public. Majestic was moved into the auspices of the NSA and the clearance code DELTA GREEN was reactivated. The Program, as how insiders nicknamed it, is both the "official" Delta Green and the continuation of Majestic-12. It has larger access to the NSA's black budget, official cover for its agents, Majestic's research capabilities, a CIA psyops unit used to convince people any supernatural thing uploaded in the internet is fake, and literal military forces in the form of their "asset recovery team" CORAL NOMAD, a pararescue unit "borrowed" from the US Air Force and a continuation of MJ-12's Operation BLUE FLY, March Technologies as well division inside government agencies such as DARPA or the USAMRIID serve as their advanced research division, and they can provide covers for their agents so people outside The Program can't ask too many questions when investigating. The Program employs a more united and organized structure than the old illegal Delta Green, which makes more capable to cover and investigate all the weird shit going on. If The Program looks suspiciously ''too'' similar to Majestic, remember it's only the same organization, but now under a new direction. A Program game is about abuse of power, luxury of resources and staring into the abyss. You may have the people and the resources but that's minuscule in the face of the cosmic horrors of the universe. [[File:1508130059928.png|thumb|450px|right|The outlaws are kind of outmatched]]
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