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==Dungeons & Dragons== Like all of the ten guilds, the Gruul Clans appeared in the Guildmaster's Guide to Ravnica, a [[splatbook]] for [[Dungeons & Dragons 5th Edition]]. Here, it was handled as a combination of Background and Faction, with the player choosing the "Gruul Anarch" background to certify they have membership, and being able to earn Renown. This is a new system to 5e, and basically is a kind of abstractified experience; you start off as a general worker (Renown 1), and as you complete missions for the Guild or do things that get you noticed, your Renown increases, giving you increased abilities. Of course, if you publicly screw things up for your guild, your esteem will drop and you can lose Renown. Characters from the Gruul Clans are most likely to be [[Human]]s, [[Centaur]]s, [[Goblin]]s and [[Minotaur]]s. The most iconic classes associated with this guild are [[Barbarian]] (Ancestral Guardian, Berserker, Storm Herald, Totem Warrior), [[Cleric]] (Tempest), [[Druid]] (Moon), [[Fighter]] (Champion), [[Ranger]] (Beastmaster - Fierce Beasts, Hunter), and [[Rogue]] ([[Scout (D&D)|Scout]]). ===Gruul Anarch Background=== Gaining proficiency with Animal Handling, Athletics and the Herbalism kit, the Anarch can also speak Draconic, Giant, Goblin or Sylvan, and starts play with a Gruul insignia, a hunting trap, a herbalism kit, a boar skull, a beast-hide cloak, a set of traveler's clothes, and 10GP worth of Azorius 1-zino coins. Its background feature is '''Rubblebelt Refuge''', which means that in rubblebelts, the anarch can always find safe places to hide or rest, as well as enough fresh food and water to feed up to 6 people (including themselves) per day. To further represent the Guild's training and philosophical impact, spellcasters (that is, anyone with the Spellcasting or Pact Magic class feature) gain bonus spells to their spell list based on the guild. For the X, that's the following: ::Spell Level Spells ::Cantrip fire bolt, produce flame ::1st compelled duel, speak with animals, thunderwave ::2nd beast sense, shatter ::3rd conjure animals, conjure barrage ::4th dominate beast, stoneskin ::5th destructive wave Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery effects, such as flames smoldering behind your eyes or dancing over your hands. ===Gruul Clans Renown=== Needless to say, a bunch of anarchistic neo-primitives don't exactly have a complicated hierarchy. ''Proven (Renown 3)'' ::At this level, you're a recognized warrior in your own clan. You don't command enough respect to lead, but your prowess is acknowledged enough that your chieftain will often pick you out specifically for missions, and may send a warband of 1d4 anarchs to back you up in combat. ''Beast-Friend (Renown 10)'' ::At this level, your soul has grown strong enough and wild enough to enable for some level of communication and control with the beasts of the rubblebelt. Whilst they won't fight for you unless you have some specific ability to control beasts, you can still summon a batterboar, ceratok or raktusk to serve you as a mount in the rubblebelts. Also, when you are sent on a raid or other mission, your clan's [[druid]] will give you a Gruul Charm. ''Celebrated (Renown 25)'' ::Your clan knows and admires you, and even other clans nearby are starting to take notice of you. Such is the respect you command that not only will your clan druid cast spells for you on request, but you have picked up a personal entourage of 2d4 anarchs and 3 [[berserker]]s or 3 [[ogre]]s, who eagerly follow you into battle. Your chief will start getting edgy around you at this point, because you've now become a potential threat to their leadership. ''Chieftain (Renown 50)'' ::Your name commands admiration, respect and fear. You can now challenge your former chieftain to a trial by combat to take their place, or ask the warriors loyal to you to follow you into the rubblebelts and found a new clan. {{Template:Ravnica Guilds}} {{Template:NeedsImages}}
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