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Infinity/N3 Tactics/Jurisdictional Command of Bakunin
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===Warband=== *'''Bakunin Uberfallkommando:''' Generally considered one of the best close combat units in the game. Their unique skill combination makes them an extremely effective infiltrator denial tool, good at not only protecting a large area of the table due but also being extremely effective at discovering CH:Camouflage markers and removing Mines through the Dodge Skill. The Chimera is the team's weakness, because if she dies her G:Synchronized Pupniks go inert. Thankfully, she's got PH13 for her Eclipse Grenades and Total Immunity in case she takes a hit. The team is also Extremely Impetuous and Irregular, which is reflected in the rather low cost. Despite some of those drawbacks, the team is fast and very mobile with 6-4 MOV and Climbing Plus. The Pupniks will dodge on a PH19 thanks to Hyper-Dynamics L2. Eclipse Grenades can isolate their target(s), allowing you to engage only one or two models at a time. In CC, the Chimera wields a Viral CCW at CC21, and gets Burst and PH bonuses for each Pupnik in the brawl. Her Natural Born Warrior is the ultimate counter to enemy CC specialists as well. **The Chimera can take 0-3 Pupniks, but should always take the full complement of three unless you really, really need an extra point somewhere. *'''Der Morlock Gruppe:''' Standard warband infantry, Irregular and Extremely Impetuous, with high PH13, a Chain Rifle, a variety of close-combat weapons and Smoke Grenades. They also have a Bakunin twist in the form of MetaChemistry. The two most noteworthy profiles are the 6pt Chain Rifle Smoke Grenade choice and the 8pt with the same loadout only with an Assault Pistol in place of the normal sidearm, allowing you to surprise your opponent with a large amount of dice in close ranges.
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