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===Skirmishers=== Yu Jing has a solid lineup of skirmishers, which offer much needed mid-field support *'''Guilang Skirmishers:''' One of the most efficient units in the army. Camo infiltration on a regular order unit is a solid base. MSV1 means it can deal with cheap infiltrator units. And WIP 14 means that it’s a solid hacker or forward observer. *'''Kanren Counter-Insurgency Group:''' Holoprojector Forward Deployment Level 2 means this is one of the few units in your army that can safely survive to engage in close combat. Generally good for mid-field shenanigans, it can pack a sniffer (for your sensor pals), a killer hacking device (to counter those pesky camo infiltrating AHD units), or just be a general FO himself. *'''Ninjas:''' A rather niche unit that performs poorly if used like a conventional TO camo infiltrator. Only one profile really worth talking about here, and that's the killer hacker. Relatively cheap thanks to a lack of guns, it is most useful in hidden deployment near places where enemies are likely to go. Once they get close you can reveal to engage them in CC or simply explode their brain if they are a hacker. Don't try to shoot anything. Seriously, I know they're hit at -6 but don't even try it. *'''<strike>Oniwaban:''' Slightly better than Ninjas due to superior CC skills and the inclusion of a boarding shotgun and nanopulser, but if you’re already spending extra points on one you might as well get… *'''Oniwaban Shinobu Kitsune:''' Smoke grenades improve the chance that Kitsune can make it to close combat, even after being revealed. If she can, Burst 2 (using MA4) on CC25 monofilament has a fair chance of killing anything it hits. That being said, 47 points is a lot of points for a very risky strategy.</strike>
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