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==={{anchor|Helios}} Helios Pattern (Forge World)=== [[File:Helios4dwje6q4no3.jpg|280px|right|thumb|The [[Whirlwind|Whirlwind's]] bigger and badder brother.]] The Helios Pattern Land Raider is designed for fire support, replacing the usual [[Heavy Bolter]]s with a pair of twin-linked [[Lascannon]]s and sacrificing ten transport spaces for a [[Whirlwind Multiple Missile Launcher|missile battery]] from a [[Whirlwind]]. This allows it to provide heavy fire support at long ranges and with minimal opportunities for retaliation, though it's quite points-intensive for what it does, whilst the Achilles does it better. If you do use one, be sure to employ it with a [[shooty]] force that can actually use the damned thing, like a Devastator Squad. It was originally designed by the [[Red Scorpions]], [[Derp|who didn't trust the Imperial Guard to provide them with artillery support]] ([[Basilisk|which the IG are the absolute masters of]]). Of course, this means that you're probably going to use it as an artillery tank, meaning you still have transport space. And a lot of armor. That will probably go to waste because you didn't just get a Whirlwind instead. It also has the option of taking an anti-air [[Whirlwind#Hyperios|Hyperios]] launcher, just in case you just want to equally pepper the skies in flak and falling plane bits hitting the ground at full speed. Although in terms of pound-per-points cost, it is still more efficient to just get a couple of [[Hyperios Missile Launcher]]s themselves to fit the bill rather than wasting the points to put on a fucking Land Raider. Well, sort of. The purpose of the anti-air missiles would be that you use the land raider like normal but it can defend itself and its troops from air threats whereas the artillery missiles can be used to support the disembarked infantry even while operating like a normal land raider. It works on paper but games have rules and stuff real warfare doesn't. It lost the Hyperios launcher in 8th, but it's missiles were reworked to be a decent combination of the whirlwind's two missile types and the buff to twin linked weapons upped it's firepower considerably. It's now effectively a combination of the predator annihilator and the whirlwind, but with 2+ armor, T8, and transport capability, all for only a small increase in the point cost over a predator and whirlwind. If you want a fun toy for your command squad, or have the points for more heavy support units and not the slots, the Helios is a worthwhile choice. Bombard the enemy, then advance into them and pretend to be a vanilla raider, dump troops, bombard other enemies while your dudes assrape. Continue. {{clear}}
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