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====Wizard Archetype: Junk Wizard==== Requirements: Roddun Class Features The following are class features of the junk wizard. '''Eschew Materials:''' At 1st level, a junk wizard gains Eschew Materials as a bonus feat. This ability replaces scribe scroll. '''Roddun’s Magic:''' Junk wizards are not properly trained in how to use their junk spells, but there is a chance that the spell will work. And if it doesn’t work, there is a chance it will backfire on them. When a junk wizard prepares his spells for the day, he can also memorize 3 junk spells that are in his spell book. A junk spell cannot be more than 3 spell levels higher than the highest spell level he can currently cast. To use a junk spell, a junk wizard must expend a spell of their highest level and an extra number of spells equal to the difference between the junk spell and their highest level spell. Such as, for a junk wizard with level 3 spells to cast a level 5 junk spell, he must expend 3 spells to try: 1 for the initial spell and 2 more for the difference in spell level. Then, he rolls against the chart below to determine if he’s able to cast the junk spell or not. ::''Success:'' The junk spell casts normally. ::''Failure:'' The junk spell fizzles and does not work. ::''Backfire:'' There is an explosion with a radius of 30ft centered on the junk wizard. Everyone within the radius except the junk wizard can make a reflex save DC 10 + junk spell level + junk wizard’s Int modifier to take half damage. The explosion deals 1d6 points of damage per junk spell level to every creature within the radius. This ability replaces the wizard’s 5th and 10th level bonus feats. Junk Spell Failure/Success/Backfire Table: ::1 level difference: Success 01-70, Failure 71-85, Backfire 86-100 ::2 level difference: Success 01-40, Failure 41-70, Backfire 71-100 ::3 level difference: Success 01-10, Failure 11-55, Backfire 56-100
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