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==Official 4e Lore== {{NotFunny Sourcebook}} Sarrukh are the progenitor race of all serpents and most nondraconic reptilian creatures on Toril. They view those not of such a glorious heritage as weaklings suitable only as slaves. Each sarrukh is a distinct elite monster, usually of epic tier, with its own powers and goals. It can have any role but favors artillery, controller, or soldier, often with the leader subrole. Some sarrukh use magic items to supplement their own formidable abilities. Sarrukh Lore: A character knows the following information with a successful Nature check. ::'''DC 15:''' All creatures have an innate fear of sarrukh that can be quelled only by seeing one near defeat. The sarrukh’s primeval splendor allows them to warp an enemy’s perception with a look. ::'''DC 20:''' A sarrukh can take one of two forms: a humanoid body that tapers to a serpentine tail or a bipedal humanlike form, either form topped by a snakelike head. Their dual nature inspired the sarrukh to create such a diversity of creatures. ::'''DC 25:''' Supernaturally able to avoid danger, sarrukh seem to bend around some attacks. Although they use rituals to do careful shaping, they all have the ability to quickly seal eyes, bend bones, and inflict great pain. ::'''DC 30:''' Like their creations, especially the yuanti, sarrukh once lived in clans or noble houses. Now their numbers are so few that they are unified, with their eyes toward the Imperator of Okoth. Sterile and outnumbered, they move slowly and subtly to reclaim their former glory and birth new generations.
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