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Scrollhammer: Great Houses of Morrowind
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====Sorcerer==== The mad Sorcerers who rule Great House Telvanni are rarely seen by other Dunmer. Dwelling high in their fungal towers, they ponder heretical tomes, and perform unthinkable rituals. A Telvanni wizard hollows out the living space of his tower at the very peak, keeping out those incapable of magical flight. In doing so, he ensures that no meddlesome commoners will interrupt his studies, and no Temple Priests will lay hands on him for consorting with Daedra or enslaving the dead. After spending centuries in their isolated lairs, the mages of House Telvanni hone their magical talents to nigh-perfection, and proceed to utterly destroy all who once sought to thwart them. 110 pts (140 pts for Master Sorcerer) Hero. Independent Character, Skirmish, Infantry, Dark Elf. Single Model 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Master Sorcerer | 2 | 4 | 2 | 3 | 3 | 2 | 2 | 10 | 8(9) | - |- | Sorcerer | 2 | 4 | 2 | 3 | 2 | 2 | 2 | 10 | 7(8) | - |} Wargear: Wizard Robes, Sorcerer Staff. Spells: A Telvanni Sorcerer knows 4 spells, other than Temple Only, Necromancy or Summon Daedra spells, of your choice from the lists in this book. Special Rules: Bound Daedra: A Telvanni Sorcerer may have all the Summoned Daedra he has payed Summoned in play simultaneously, and may take multiples of the same Daedra spell in order to Summon multiples of that Daedra at once. The Sorcerer may take up to 2 additional spells(or 3 if a Master Sorcerer) from these schools of magic for the following costs: *Any spell(other than Temple Only spells, Summon Daedra or Necromancy) cast on 13+ or lower from the spell list: +15 pts *Any spell(other than Temple Only spells, Summon Daedra or Necromancy) cast on 14+ or higher from the spell list: +25 pts *Summon Scamp (cast on 4+) (+10pts) *Summon Hunger (cast on 7+) (+15pts) *Summon Flame Atronach (cast on 8+) +15pts *Summon Dremora (cast on 9+) (+20pts) *Summon Golden Saint (cast on 9+) (+20pts) *Summon Dark Seducer (cast on 9+) (+20pts) *Summon Winged Twilight (cast on 11+) (+30pts) *Summon Clannfear (cast on 11+) (+30pts) *Summon Frost Atronach (cast on 12+) (+30pts) *Summon Storm Atronach (cast on 15+) (+50pts) *Summon Spider Daedra (cast on 20+) (+75pts) *Summon Daedroth (cast on 20+) (+100pts) *Summon Dremora Lord (cast on 22+) (+130pts)(summons a Markynaz) *Summon Xivilai (cast on 24+) (+160pts) *Raise Skeletal Minion +12 pts *Raise Skeletons +20 pts *Raise Skeletal Horde +40 pts A Sorcerer may take an Atronach Familiar(in addition to any spells). This grants the Sorceror the ability to buy a seventh(or eighth if he is a Master Sorcerer) spell from his spell list, and a Summoning spell, for a cost depending on the nature of the creature Summoned: *Summon Flame Atronach (cast on 8+) (+51pts) *Summon Frost Atronach (cast on 12+) (+64pts) *Summon Storm Atronach (cast on 15+) (+80pts) Rules for using Daedra are found here: [[Scrollhammer: Daedra Cults]]. A Sorcerer may be mounted on a Silt Strider for +75 pts(but loses Independent Character and becomes a Character instead if he does so). A Sorcerer may be given a Guardian Stone Blessing for +10 pts. A Sorcerer may purchase any amount of magic items from the armory where appropriate.
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