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====Clan Mother==== Where the Nobles and Chieftains see to the bodily and mental needs of the people, the enigmatic Clan Mothers provide spiritual support for the Khajiit. These elderly women easily hold the most power among the Khajiit- for not only do they whisper of the teachings and lessons of Ahnurr and Fadomai, and of past myths and legends, but also see to the production and manufacture of the beloved Moon Sugar. Not even the Mane, or leader of the Khajiit is above the Clan Mothers in power- should they widely voice disapproval over a Mane's action it is immediately redacted. Beloved and immensely respected by the Khajiiti, the words and teachings of the Clan Mothers are regarded as law. While not a warrior per se, Clan Mothers are fully capable of marching out with their Khajiit clan. During battle these elderly Khajiit compliment the mainstay infantry with spells and commands, also providing much needed leadership. 140 pts (160 pts for Old Mother) Hero. Independent Character, Skirmish, Infantry, Khajiit, Single Model {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Clan Mother | 3 | 5 | 2 | 3 | 3 | 2 | 1 | 9 | 6 | -(5++) |- | Old Mother | 3 | 5 | 2 | 3 | 4 | 2 | 1 | 10 | 6 | -(5++) |} '''Wargear: ''' Hand Weapon, Claws, Robes (Unarmored clothing). '''Spells:''' Any combination of four spells from Mysticism or Restoration '''Special Rules:''' Fearless, Reserved Lessons of the Ancestral Mother: Clan Mothers may re-roll one dice each player turn and have a 5+ invulnerable save. If they are joined by a unit this reroll may be used for either the Clan Mother or the joined unit. The clan-mother may replace her hand weapon with: *Wizard’s staff +6 pts A clan mother may purchase: *Leather Armor +2 pts *Battle Garb +6 pts *Glass Armor +10 pts A clan mother may be mounted on a senche for +40 pts. A mounted clan mother, if an Independent Character, may join a unit riding the same mount as herself. A clan mother may take up to three additional spells from this book's spell list as follows: *Alteration Spells, casting cost 13+ or lower: +6 pts each *Restoration Spells, casting cost 9+ or lower: +8 pts each *Mysticism Spells, casting cost 13+ or lower: +8 pts each *Any Alteration Spell +10 pts *Any Restoration Spell +15 pts *Any Mysticism Spell +15 pts A clan mother may be given a Guardian Stone Blessing for +10 pts. A clan mother may take any number of magic items from the armory where appropriate.
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