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Setting:Inn0cence: Lost Future/Lost Future Appendix
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==Sequel the Last== The theoretical third and final game in the series would take place a significant time after the fall of Network. By this point, humanity has begun to rebuild in earnest, and the main setting is a single city that serves as a shining beacon of peace and prosperity to the world. Within this city, humans and robots manage to live together, with only the normal problems of any large city. As the city tries to revive the ideals of the Pre-Loss world, it also uses the affectations of previous ages. The aesthetic resembles an odd hodgepodge from multiple eras, but the dominant one is 1920's America (or, at least, the Hollywood version of it, as that's all they have to go on). [[image:automata.jpg|frame]] A new tradition has arisen as well. Machines who spend their lives amongst humans find their friends tend to die off after several decades. To assuage this grief and give the robots some sort of long-term home, Machines will attach themselves to families, as a sort of adopted uncle, passing down the generations like the family silver. Outside the city, the descendants of the Free Machines have become strange and tribalistic, forming their own distinct culture separate from humanity. The main character is one such attached machine, though he is estranged from his family when the story begins (she felt he was "too controlling" of her life, he felt he had a duty to look out for his dead friend's daughter; the man she married was a shiftless dirtbag, the usual.) The main character's job is an odd sort of detective/deputy marshal/whatever (fuck it, he's a robot private detective, okay? Deal with it). His life is horribly disrupted when some sort of terrorist attack slays his attached family member and her husband, leaving him the technical legal guardian of their daughter. The detective, who we'll call Frank for now, is stuck as a single father, while also deeply driven to sort out exactly who's trying to stir up civil unrest. The precise details of the post-apoc noir tale are unclear, but involve mobsters, wild tribes of AI, inner monologs while walking rainy streets, and alien agent-provocateurs. From a player-immersion perspective, the big focus is the relationship between Frank and his adoptive daughter. Players should develop a sincere bond with the NPC, and sort of feel like they're playing through The Professional as Leon. The eventual goal of this, of course, is so that when the girl is inevitably kidnapped by the bad guys, and Frank comes home to find the place askew and his 'daughter' gone, the player's rage syncs up perfectly with Frank's, and they get to go on a rampage together. This is when the Alien robots turn up, Cenn and Network make their triumphant return, and Frank gets dragged along through a entangled relay to the distant Cybertron-esque machine world to help wreck up the place.
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