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=Legion Organization= [[File:Sons_of_Fire_Destroyer.jpg|thumb|A Destroyer of the Sons of Fire Legion]] At its creation, the IV Legion followed the basic pattern of Legion organization with Chapters, Battalions and Companies, but even in this earliest period the Legion's procurement and outfitting was geared towards direct assault and operations in "Zone Mortalis” type environments, with a specialty focus on using area denial weapons such as flamers. These 'claws', a nickname for the tactics and tools favored by the early Hammers, were attempted to be removed with only using a single flame per squad as directed by a Sub-Class GT-3 Supervising Sergeant. Once Inferox took command this trend was revived immediately, and the Legion's organizational structures were kept altered to allow better streamlining, with its main division being tailored towards specialized line infantry formations known as '''Conflagrations'''. A Conflagration was a Battalion-level hybrid of tactical/close assault troops for the main contingent, supported by dedicated heavy assault units such as Terminators or Dreadnaughts. Fast attack forces which could scout or flank swiftly were also a common sight, such as jetbikes and Land Speeder squadrons, commonly equipped with flamer weaponry. A Conflagration’s strength could vary from a Chapter Level force comprising dozens of companies to a mere handful depending on the situation, availability of troops and the tactical demands. In one engagement on Drakayav, the Ninety-Sixth Conflagration had only a single Line company of troops under its command. The leaders of the Conflagrations were given titles by the Primarch after being entrusted with the position, from ‘The Blooded’ (Commander of the Seventeenth Conflagration) to ‘the Torch of Scabrathix’ (Twenty-Fifth Conflagration). These leaders would uplift certain Sergeants to be their trusted advisers, leading assaults in their name across a planet. Usually though this coordination was unnecessary, as the several thousands of Sons only required to defeat the enemy utterly. Producing erratic patterns of assault and attack, with a slight inability to properly marshal a defense in a short amount of time. The Sons of Fire were always at their best when they were attacking, using their decentralized nature to overwhelm a foe, keep them in a never ending state of guessing as to their next move. In battle, squads would be free to pursue their assigned tasks in whatever manner they saw fit, provided they followed orders from above. Each Conflagration Commander before battle commenced would lay out a long set of objectives for each company to complete, with the company in turn directing their component squads, usually incentivising certain targets over others. Other than this loose set of requirements, the formations could conduct themselves in whatever manner they saw fit on the battlefield. Squads would usually seek out either one or two things during a skirmish; either the complete destruction of the enemy force, or completing the objective they had been given before the campaign had even begun. The lack of a rigid chain of command allowed the Sons to move swiftly across the battlefield and lent itself well to a highly aggressive strategic posture and belligerent tactics, but were usually wild and uncoordinated during long drawn out engagements. At the time of Hektor's Betrayal, no good estimate of the Fighting Strength of the Sons of Fire could be made. The Sons often fought as a small number of large scale deployments, with the bulk under the Burned King formed into the 47th Expeditionary fleet who loved to step in to aid other campaigns when Xenos were present. The best guess made is putting their full strength at 150,000 Legionnaires. Both Legions had fervently loyal contingents, with many within the Sons refusing to turn on the Sandaramet, their Psyker division.
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