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===Hierarchy=== The "classic" organization of the Space Wolves is partially based on experience, with the hot-blooded novices starting out with the Blood Claws, before they become battle-hardened enough to become Grey Hunters, etc. There's also a bit of meritocracy here, as a Blood Claw who did a particularly heroic deed might "jump ranks" straight into the Wolf Guard/Thanedom (*coughs* '''Ragnar''' *coughs*). It's somewhat implied in some of the text regarding long fangs such as ''"Their former Packs, whittled down to but a handful of Veterans"'' that Blood claw squads are not reinforced and as the members gain experience they are promoted to Grey Hunter then to Long Fang as a unit. The arrival of the Primaris has put a slight wrinkle into this however, but the Wolves are, if anything, adaptable. *'''Great Wolf''': Also known as the ''High King'', he is the equivalent to the [[Chapter Master]] of other Chapters. The Great Wolf is also effectively the First Captain of the Space Wolves, commanding an elite Great Company that includes the members of the three Priesthoods and the Chapter's Dreadnoughts. [[Logan Grimnar]] serves as the current Great Wolf. *'''[[Wolf Lord]]''': Also known as ''Jarls'', they are the equivalent of the [[Brother-Captain]]s of a company in Codex Chapters. Wolf Lords lead their Great Companies; likewise Great Companies owe a lot of their personality and tactical preferences to their Wolf Lords. * '''[[Wolf Guard]]''': A cross between [[Veteran Squad|Veterans]] and [[Honour Guard]], Wolf Guards (''Thanes'') serve as the body guard of the Wolf Lord and leading packs in battle, serving as the Space Wolves version of a [[Brother-Sergeant]]. They also get [[Terminator]] armour. In ''Second Edition'' they also got to take any weapons they liked and could be built from stock parts with an Assault Cannon and Cyclone Missile Launcher. This led to many games being won as Assault Force Dickhead rampaged across the table murdering everything. * '''[[Wolf Priest]]''': Combining the role of [[Apothecary]] and [[Chaplain]], the Wolf Priests do the standard roles of preaching and medical duties, but are also charged with recruiting Aspirants for their companies. Plus they have a secret role on the battlefield, trying to prevent their battle-brothers from turning into Wulfen. * '''[[Iron Priest]]''': The Iron Priests serve the role of [[Techmarine]]s, overseeing the motorpool and equipment of the companies they belong to. * '''[[Rune Priest]]''': Taking the role of [[Librarian]]s in Codex Chapters, Rune Priests are the [[psyker]]s of the Space Wolves. However, instead of seeing their powers as coming from the [[Warp]], they hold that their powers come from the world spirit of Fenris, and consult the runes in a means to divine the future. Trying to explain to the Rune Priests that they're drawing power from the Warp, and that they cannot "draw their powers from Fenris" while being half-Galaxy away from it will usually result in the non-Space Wolf getting a month's stay in the Apothecarion. The ultimate irony of this is that they are, in reality, Sorcerers, the very thing they denounced the Thousand Sons for being. Whether they are psykers or not. Besides, if Fenris has a world spirit, it is something akin to a Daemon World (or an eldar maiden world)... * '''Wolf Scouts''': Each Great Company will have members who shun their pack brothers and are shunned in return, preferring the company of more somber individuals, Wolf Scouts serve to scout out enemy positions and terrain. As opposed to the regular codex, Wolf Scouts tend to be veterans of battle able to rein in their savage rage. * '''Lone Wolf''': Space Wolves who are the last of their pack. The loss of their brethren drive them to seek a glorious death in combat at the hands of some form a fell enemy. Think of Dwarf Slayers only a few meters taller with power armour and weapons of doom and destruction. Often the only way out of the Lone Wolf lifestyle is managing to kill something that the individual shouldn't have survived killing and being elevated into the Wolf Guard. [[Wat|They sometimes take part in a small pack of Wolf Scouts, being lonely wolves in company of other lonely wolves]], [[DERP|which technically should defeat the purpose of the analogy]]. * '''[[Skyclaw]]s''': Skyclaws are the trouble makers among a Chapter of trouble makers, forced to wear Jump Packs. The Space Wolves view Jump Packs as an insult, reasoning that if the Emperor wanted them to fly, he would have given them wings. * '''[[Thunderwolf Cavalry]]''': Space Wolves who function in a manner similar to a [[Bike Squad]], but instead of actual bikes, they use Thunderwolves, which can be the size of a small car, and biologically more akin to Terran rhinoceros than actual oversized wolves. * '''[[Long Fang]]s''': Taking the role of [[Devastator Squad|Devastators]], Long Fangs are veterans who have grown long in the fang. No pun here - Space Wolves' teeth actually lengthen as they age, as an effect of a mutated Betcher's Gland. * '''[[Grey Hunter]]s''': Having the role of [[Tactical Squad|Tactical Marines]], Grey Hunters are those Marines who have survived long enough as Blood Claws to quell the worst of their ferocity and blood lust (read: wear a helmet in battle). Their new found experience and control allows them to shoot and fight better than their younger brethren. * '''[[Blood Claw]]s''': Neophyte Space Wolves who serve in the [[Assault Squad|Assault Marine]] roles of Codex Chapters. As mature as a buncha punks that just discovered a Metal band and think the life of a Marine is fucking Chaosβ shit up and killing stuff. Unsurprisingly, the survival rate among this guys is not that high. Something to point out, is that it [[Lukas the Trickster|is perfectly possible for a Blood Claw to stay on this rank for his entire life]] if you are not seen as someone to trust in a higher rank. As of the new Codices, the Primaris Marines seem to have slotted seamlessly into this, though the Primaris neophytes don't start out as Blood Claws, and instead join the line as Intercessors, etc. * '''Intercessors''': Space Wolves intercessors seem to have gained a rivalry with the Grey Hunters, as steadfast gunlines that can anchor a flank. This rivalry manifests in typical one-upsmanship via drinking and eating contests, and other feats of strength outside the battlefield, and kill counts during firefights. * '''Inceptors''': The most impetuous of the Primaris, Inceptors are always aching for ways to prove themselves. Of those who arrived with the Indomitus Crusade, the Inceptors were the most eager to take the Trials of Morkai, and seemed to have fully bought into the boisterous Fenrisian customs. * '''Aggressors''': The most bro of the Primaris Wolves, Aggressors are friendly and boisterous, to the point that they could be heard laughing heartily during combat. For all their loudness however they're not headstrong or impetuous -- far from it, as they make sure they're deployed to the places in the line where they can make the most impact. * '''Reivers''': The opposite of the Aggressors, Reivers apparently make for poor drinking buddies, but more than make up for their effectiveness of their terror tactics. Its no surprise that they've become best buds with the Wolf Scouts, who they're often also partnered with in patrols. ** '''Hounds of Morkai:''' A unique cult of edgy reivers who envision themselves as standing by the gates of Morkai. These marines are specially trained to hunt down witches, focusing more on melee and adorned in runic totems that blunt the effect of psykers. They also have special vox-emitters made specifically to interfere with casting. * '''Hellblasters''': Surprisingly fatalistic, Space Wolf Hellblasters believe that their sagas are tied with their plasma weaponry, and while they relish bringing ruin to the enemies of the All-Father, they also accept that, if they need to, they will go out in blazes of glory that will definitely put a fiery climax to their sagas.
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