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===Lore of the Deep (Vampire Coast)=== Summary of strengths: You would probably never want to use this instead of vampires but it can be good alongside it. its summon spell is very strong, its accuracy buff is cheap and situationally good, and all its damage spells are solid. Think carefully if you'd be better off casting from lore of vampires instead though. :'''Passive - ''Kiss of the Deep''''': Each time you cast a spell it does a small amount of magic damage to every enemy unit on the map. This is especially useful when fighting against armies that have fragile units and rely on [[Wood Elves (Warhammer Fantasy)|superior speed]] or [[skaven|disposable chaff units]] to keep them protected. *'''Tidecall''': A breath weapon that expands out in a cone, doing moderate damage and disrupting enemy formations. Basically wind blast from the Lore of Heaven, but wetter. *'''Spiteful Shot''': A buff that provides +90 accuracy to an allied unit. Great for deck gunners, mortars, Queen Bess, or anything else that can shoot, really. It's the cheapest spell in your arsenal so it can be reliably spammed to get more Kiss of the Deep effects. *'''Denizens of the Deep''': Summons a unit of Rotting Prometheans. The Rotting Prometheans biggest weakness is its low speed, so the ability to drop a unit right into the enemy is amazing. Need to soak up an enemy charge? Want to disrupt enemy artillery? There's an enemy hero giving you problems? Solve every problem with [[meme|giant enemy crabs]]. *'''Fog of the Damned''': A debuff spell that reduces enemy leadership and movement speed. Not your best spell, but it slows enemy melee units down to give your gunners more time to shoot them. It still causes Kiss of the Deeps which is never bad. *'''Vangheist's Revenge''': Possibly the coolest looking spell ever. Summons a giant ghost boat to broadside the enemy for heavy damage across a wide area. Expensive and slow to cast, but stylish as hell and can potentially wipe out whole units at once. *'''Kraken's Pull''': A big vortex full of [[slaanesh|wet groping tentacles]] that traps any unit caught inside of it, dealing damage to them and cutting their speed in half. Anything that keeps the enemy away from your lines is useful. The vortex is also immobile, so there's no risk of it backfiring into your units.
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