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===Cavalry=== *'''Horse archers''': Fast skirmishing cavalry. Though fragile they have decent melee offense, so as long as you don't get hit they can charge on occasion. By Our Blood means that if you do have to charge them into melee they'll probably fight to the last man. *'''Kossovite Dervishes''': Your quintessential light cavalry unit with high speed and Vanguard Deployment. A cheaper option than Winged Lancers or Gryphon Legionnaires but squishy as hell. Be careful with the situations you throw them into. They're ideal for running down enemy archers and war machines, but if they tangle with anything tougher the By Our Blood trait means you may lose all of them as they refuse to retreat. **Don't ask me why they're called Dervishes when this is an Eastern European themed faction not an [[Araby|Islamic one]] (also noteworthy is that at least in some maps Araby have a region called "The Land of Dervishes"), true Russia proper does go that far South but not Kislev. This is especially silly when you realise with terms like ''Hussar'' and ''Uhlan'', GW/CA had no scarcity of other names to use. *'''[[Winged Lancers]]''': The Winged Hussars have arrived! ...And they're a mid tier cavalry unit. With anti-infantry and high charge bonus they are typical cycle charger shock cavalry. Charge in, get back, repeated. Their defining trait is that they are very fast and have Cause Fear representing how they caused a panic check on the table top during a flank charge. **The Winged Lancers and Gryphon Legion are both dedicated anti-infantry, though changes in charge mechanics mean that if you charge a braced enemy head-on you will do nothing but get hurt in return for your stupidity. And don't charge other cavalry, just don't. That's what War Bears are for. *'''[[Gryphon Legion]]''': An elite group of Winged Lancers who act mostly as mercenaries but are sworn to show up when the Tzar/ina calls for their aid. They're not a RoR but are instead "the same unit but better" in the same vein as Reiksguard are to Empire Knights. With Fear and high speed they're very good at their jobs, but still pretty fragile compared to heavy cav from other armies. *'''War Bear Riders''': The Sons of Ursun are here to kick and then eat some ass. Good stats, good armor, anti-large, and armor piercing means they are anti-large cavalry experts. Just as fast as the Gryphon Legion, with only slightly less armor and charge. They are, however, unshielded. Another good doomstack option, especially if playing Boris with his -50% upkeep for them. **'''Oath-Brothers of Tor''': These guys have magic attacks and a special activated ability that bombards the area around them with lightning, blinding any enemies in the radius. They're very flexible, with the magic attacks making them good against any daemon units and the lightning bombardment helping them escape from the infantry grind after a rear charge. The blinded effect of the bombardment also serves to debuff any ranged units they get into, so they're also excellent for riding roughshod over the enemy back line. Just remember you get limited uses of the bombardment, so time it carefully.
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