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===Monstrous Infantry=== *'''Ogre Bulls''': Your "standard" infantry, they come in the usual monstrous infantry size and a tremendous charge bonus to batter the enemy with. They will cause fear and come with siege-attacker to help get past those city walls so you don't have to wait out in a siege. Come in three varieties: a cheaper, single mace version, dual weapons for anti-infantry and an ironfist for bonus melee defence and missile block. None of the variants have very good armor piercing, however. **In Campaign, the Ironfist variant is a cost-effective early-game stack against other Ogres, the additional armor being pretty helpful since none of the Bull variants have AP or Anti-Large anyway. *'''Ironguts''': Your thiccest bois. Comes with armour-piercing melee and are also one of the only armoured units in your entire roster. Their stats are pretty decent and include a mild bonus vs infantry, they're your go-to infantry in the mid-game. Notably lack an ironfist variant, meaning that they can only rely on that extra armor to survive missiles. *'''Maneaters''': The well-traveled mercenaries of your army, they are far more flexible than your standard unit of ogres. They come in a pistol, ironfist and a great weapon variant. The pistol for helping them pepper the enemy before the battle itself is joined, the ironfist for extra survivability and the great weapon for increased charge and a bonus vs large. They also come with Immune to Psych so don't expect to see these guys running away any time soon. Note that Maneaters are basically superior to Ironguts in all stats ''except'' for armour, and are priced accordingly. **'''RoR: Powder Guts''': A pistol variant that is pretty much the normal pistols with better range, accuracy and damage. They do get an ability that gives them buff when they're losing, but overall they're just the normal pistol unit but better. *'''Leadbelchers''': Hybrid missile/melee unit with good range + armour-piercing damage + fire on the move. These guys are one of the best units available, their cannon salvos deal enormous damage. They can do okay in melee but don't leave them in it for too long. Consider keeping some Gnoblar Trappers or Gorgers nearby to screen for them.
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