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===Infantry=== *'''Devoted Marauders of Slaanesh''': Slannesh's warriors of pain and seduction ([[Emperor's Children|no, not those guys.]] [[Daemonette|or those guys.]] [[Hedonites of Slaanesh|Look, Slaanesh has a lot of freaks working for them, ok?]]) The big difference between these guys and normal Mauraders is that they have Immune to Psych, meaning they are far less likely to run than their cousins in the Warriors of Chaos and Norsca. The standard version also have shields and bonus damage vs infantry. As far as expendable chaff goes, they're pretty damned good for their price. In campaign one of the easiest to get followers gives -15% upkeep to these and the can all get Soporific Musk from the tech tree alongside -10% more upkeep. They are actually very cost effective as long as they're fighting lower armor troops and do decent versus more elite units as well, and they are your only unit to global recruit in one turn. Like most of your units they do badly in auto resolve but perform great in manual battles. *'''Devoted Marauders of Slaanesh (Spears)''': Your only anti large infantry. Increased speed compared to most infantry makes them a bit better at trapping cavalry + chariots, but don't count on them to win vs meaner monsters like Terracotta Sentinels or greater daemons. Pretty crap early tier spearman, after the early game drop them. *'''Devoted Marauders of Slaanesh (Hellscourges)''': Patch 2.2 restored their base AP damage, they are back to being the best cheap troop choice for the early/midgame. Good defensive stats and very cost effective. *'''[[Forsaken]]:''' A fast damage dealer notable for being your first decent armored infantry in campaign. Lack of AP means you'll want to replace them with Chaos Warriors or Exalted Daemonettes in the mid-lategame. Honestly crap, basic Marauders are already pretty good at chaff killing and these are overpriced for what they do. *'''Daemonettes''': Very fast, very AP heavy, and very squishy Daemonic infantry unit. Roughly equivalent to Wardancers, stats wise, but considerably faster. Has Devastating Flanker. Consider that a unit of Seekers serves basically the same role but can cycle charge and flank better while also having poison, and aren't much more expensive. You may be better off using Marauders as a frontline and using chariots and cavalry over Daemonettes as flankers. They are more than twice as expensive than Marauders, and a lot of what they do is better done by other units. Honestly they are just too overcosted for what they do, early on Marauders are much, much more efficient in both campaign and multiplayer. *'''Exalted Daemonettess''': Faster, killier, sexier Daemonettes. Roughly equivalent to Bladesingers, stats wise, but considerably faster. Has Devastating Flanker and the Soulscent passive ability, which increases their AP and melee attack when within range of an enemy unit whose morale is wavering or lower. Same issue as basic Daemonettes, since they should be used to flank ask yourself if you should just use a Hellflayer, Exalted Chariot, Fiends, or Heartseekers instead given all are faster, deadlier if cycle-charged, and have poison. Still a good unit of course, and much better than basic Daemonettes. They do have a unique charm ability that debuffs enemy melee attack so can be stacked used with Soporific Musk, lord auras, and spells to put a disgusting amount of debuffs on an enemy. Try to only have them engage targets that are suffering from things like Soporific Musk, your lords debuff aura, poisoned etc. If you stack enough debuffs they take barely any damage in melee and will absolutely rip your enemies apart. They don't auto resolve well at all unfortunately, and are slow to replenish and recruit. **'''Bringers of Beguilement (RoR)''': These ladies come with Perfect Vigor and a contact rampage effect, so use them to try to lock an enemy in place and keep them there for a proper pounding. Also nice that they don't lose combat effectiveness as the fight goes on. *'''Chaos Warriors of Slaanesh (DLC)''': Finally a tough frontline unit for Slaanesh to Hammer and Anvil with, and with physical resistance, Immune to Psych, and slightly better speed plus strider they do a great job at holding the line and killing lightly armored units. They <s>fill a niche</s> <span style='color:purple;font-size:100%'>fill the big gaping hole in Slaanesh's army, and fill it well.</span> Slaanesh exclusive whip variants make for especially tough anvils since they possess good armor, good melee defense, shields, and expert charge defense. **'''Mirror Guard (RoR) (DLC)''': Identical to the warriors of chaos unit. Has Immunity to Psychology, a melee def buffing aura, and a statline almost as good as Chosen despite being much, much cheaper. Mirror Guard are the perfect anvil to pair with Slaanesh's many glass hammers and will likely feature in most competitive multiplayer armies. *'''Chosen of Slaanesh (DLC)''': Same as the warriors but stronger. Whip variants were completely garbage at launch with zero AP damage. Patch 2.2 fixed that, Hellscourge Chosen are now one of the best elite infantry in the game and can even beat Black Orks in a knock down drag out fight.
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