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== Tactics == Treemen are stubborn. They will lose easily to static combat resolution so keeping the BSB near will make them almost Unbreakable. The propability to fail Ld 8 test two times in a row is 7,7%. Wardancers hit hard. VERY hard. And if supported with a character, they'll kill pretty much everything except big blocks and even against blocks, they are not in a hopeless situation. But taking charges is not their thing. === Know your Weaknesses and know your Strengths === Unlike the fluff says, the most effective weapon of the Wood Elf army IS NOT shooting. The thing in this army is it's mobility. === Army compositions === The most notorious power build includes a Highborn on a Dragon, a BSB to keep your TWO Treemen fighting, a scroll caddy, two units of Dryads, one unit of Glade Guard, Wardancers and Wild Riders. The Highborn should carry Stone of Crystal Mere, The Helm of the Hunt and maybe some weapon. The BSB should carry Asyendi's Bane and Hail of Doom Arrow. This an extremely powerful combination so it can't be recommended for casual play. Dwarf war machines could be the demise of this army, flaming bolt throwers are the nemesis of treemen. FinAnon has performed well in 2k games with a Spellweaver and a Branchwraith providing total six dispel dice. Spellweaver will carry The Wand of Wych Elm. Six rerollable dice usually is enough to effectively cancel opponent's magic phase. Two other hero slots could be filled with heroes you prefer. A Spellsinger if you prefer magical dominance, an Alter, or a BSB are all potential choices. === Synergies === {{Warhammer6th_Tactics_Races}} [[Category:Warhammer/Tactics]] [[Category:Warhammer/Tactics/6th Edition]]
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