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===Elites=== *'''Commissar Tank:''' Basically a CCT with orders replaced with Lord-Commissar-esque Leadership bubble. Actually, it's ''better,'' since Lord Commissars only affect Morale, Pinning, and Fear tests; this guy just makes everybody within 6" LD10. Even without orders BS4 Russes are great. See Command Tank entry for details of extreme 'Nid destruction, and useful ways to hold your home objectives with the Ld10 bubble these guys give. **'''Tactical Note:''' In addition to orders, there are several Imperial Guard units that roll against their personal Leadership stat to activate a special ability (Ministorum Priest's War Hymns, the Master of the Fleet's reserve roll trickery, et cetera; because their attached ''unit'' isn't making the test, they can't use the Ld of other, 'braver' models), and this big hunk of Commissariat steel is the only way to boost them. Keeping a Commissar Vanquisher in your gunline can work wonders. *'''Destroyer Tank Hunter Squadron:''' Destroyers aren't ''bad'' per se. They have a Strength 9, 72" range, Ordnance cannon (well, laser array), which ''will'' demolish most of what it hits in one shot. The problem is in comparison to the Leman Russ Vanquisher, which has the same range and only Strength 8, but also gets an extra d6 of armour penetration and sponson weapons. Oh, and they have Lumbering Behemoth, which means they can keep up a decent pace while laying down a large amount of firepower. And you can take a lot more Vanquishers than you can Destroyers. Of course, although Vanquishers are the more efficient tank hunting choice. **Mathematically the Vanquisher is around 2-3%~ less likely to destroy vehicles AV13 or worse, but has a greater chance of destroying AV14, without even factoring in the possibility of the coaxial re-rolls. With the introduction of Rapier Batteries DTH's small edge has dulled considerably as you can get basically the same gun, but in a T7 W2 3+Sv package that costs 40 points and is twin-linked. *'''Atlas Recovery Tank:''' Ironically, the Atlas is kinda terrible at what it's made to do, which is towing tanks. Basically, you can tow an immobilized tank d6+2", or d3+2" if it's a Heavy vehicle. You can also tow immobile gun platforms and the like. For 85 points, this is basically counter-productive. Sure, you can get into better positions, but it's not like you'll get there very fast. Also, both tanks can only make Snap Shots while towing, not to mention you're putting another potential kill point on the table while lessening the possibility of killing something. **However, there is one really big caveat that makes it worth considering: Tech-Priest Enginseers within 6" can reroll failed Blessings of the Omnissiah repair rolls, ''and'' they can make a second repair attempt, which can be on a different tank than the first one. This makes Enginseers incredibly efficient, but you're still dropping 85 points on a fairly pointless tank. Unless you are fielding super-heavies, in which case it's good idea to glue a tech-priest with Atlas and 2 servitors to the superheavy's rear armorplate for those 2 recovered hull points per turn. *'''Armoured Fist Storm Trooper Squad:''' Stormtrooper squad with a Chimera. However, unlike Scions they don't ''Move Through Cover'' or ''Deep Strike'' ''(this was amended in the FAQ, now they're a 140 point sink for five men)''. Consider allying in Scions if you want these guys as you're wasting Elite slots which could otherwise be spent on cooler tanks. **This can be a good option if you just want some AP3 goodness without the HQ tax. However, any "tax" for Scions is incredibly low. The points cost for a single commissar and a squad of Scions is 95 before factoring in upgrades. That's already a 55 point saving on the "free" Chimera that the Armoured Fist Troopers get have to fork out for, while allowing you to Deep Strike. *'''Tech-Priest Enginseer:''' Here to fix your shit. Hide him behind a tank wall, give him servitor retinue and pair him with Atlas for maximum effectiveness. You can get two per FOC, and they do not steal your Elite slots. That and they can take a Trojan which buffs your tanks. **'''Trojan Support Tank:''' It's basically a 35 pt. Chimera with AV 10 on all sides and only six transport slots. It also has the Support Vehicle special rule; a single Tank or artillery model within 6" gets the Preferred Enemy (Everything!) USR. It's cool and all, and definitely a good way to tow your Enginseers around, so it definitely merits inclusion, but it's not such an amazing force multiplier as to be an auto-include. Except again, unless you have super heavy that could use some preferred enemy rerolls, namely dual-turbo laser Warhound Titan and Stormlord and suchlike. Also if you have Destroyer weapons remember that Preferred Enemy lets you reroll those annoying "get out of jail free" 1's when resolving Destroyer attack table results. For a list with Leman Russ Executioners, a tech-priest in one of these can allow you to happily melt Terminators without too much worrying about glancing yourself to death.
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