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Warhammer 40,000/9th Edition Tactics/Psychic 101
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====Chaos Daemons==== Unlike with most factions, Chaos Daemons subdivide their psykers, with Daemons of the three non-Khorne deities taking different disciplines. Be'Lakor, the only Daemonic psyker not of any deity, uses the Dark Hereticus discipline. <div style="margin-left: 1em;> =====Nurgle===== {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Nurgle ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Stream of Corruption | 7 || Closest Visible Enemy Unit | Target takes 1D3 mortal wounds if it has less than 10 models, or 1D6 if it has 10 or more. | 5 |- ! 2 !! Fleshy Abundance | 18 || Friendly Nurgle Daemon Unit | One model in the target unit recovers 1D3 wounds. | 5 |- ! 3 !! Nurgle's Rot | 7 || All Units (except Nurgle Units) | Roll 1D6 for each affected unit. On a 4+, the unit suffers 1D3 mortal wounds. | 7 |- ! 4 !! Shrivelling Pox | 18 || Visible Enemy Unit | Until the start of your next Psychic Phase, target takes -1 toughness. | 6 |- ! 5 !! Virulent Blessing | 18 || Friendly Nurgle Daemon Unit | Target unit may add +1 to all wound rolls in the Fight phase, and wound rolls of 7+ for that unit in the Fight phase inflict double damage. | 7 |- ! 6 !! Miasma of Pestilence | 18 || Friendly Nurgle Daemon Unit | Until the start of your next Psychic Phase, your opponent must subtract 1 from all hit rolls against the target unit. | 6 |} </div><div style="margin-left: 1em;> =====Slaanesh===== {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Slaanesh ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Cacophonic Choir | 18 || Closest Visible Enemy Unit | Roll 2D6 (add 2 to the result if the psychic test result is more than 10). Target unit suffers a mortal wound for each point rolled above its highest Leadership value. This has the same average mortal wound output as Smite against targets with Ld5, but it's higher variance; At Ld5 it's 28% likely to do nothing at all (either from failing the psychic test or rolling under their Ld) and averages 3.15 wounds if it works, vs. 16% and 2.15 for Smite. Since the Warp Charge was dropped to 6 it's very situational but no longer a garbage fire. ([https://docs.google.com/spreadsheets/d/1CFA9-Od3gMTNKexX3X3Ub-ssv7DlyCSf6aaOKVlZmlI/edit Detailed Mathhammer breakdown]) | 6 |- ! 2 !! Symphony of Pain | 18 || Closest Visible Enemy Unit | Target unit subtracts 1 from all hit rolls until the start of your next Psychic phase. | 6 |- ! 3 !! Hysterical Frenzy | 18 || Friendly Slaanesh Daemon Unit | Target unit must also be within 1" of an enemy unit. It can pile in and attack as if it were the Fight phase. | 8 |- ! 4 !! Delightful Agonies | 18 || Friendly Slaanesh Daemon Unit | Until the start of your next Psychic Phase, roll 1D6 each time a model in the target unit loses a wound. Ignore the wound on a roll of 6. | 5 |- ! 5 !! Pavane of Slaanesh | 18 || Visible Enemy Unit | Roll a D6 for each model in the target unit. That unit suffers a mortal wound for each roll of 6. | 6 |- ! 6 !! Phantasmagoria | Aura 12 || Enemy Units | Until the start of your next Psychic Phase, all affected units take -1 Leadership. | 6 |} </div><div style="margin-left: 1em;> =====Tzeentch===== {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Tzeentch ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Boon of Change | 18 || Visible Friendly Tzeentch Daemon Unit | Roll a D3 on the table below; all models in the target unit receive the listed bonus until the start of your next Psychic phase. {| class="wikitable" style="margin-left:auto;margin-right:auto;" ! D3 !! Boon |- | 1 || +1 Attack |- | 2 || +1 Strength |- | 3 || +1 Toughness |} | 7 |- ! 2 !! Bolt of Change | 18 || Visible Enemy Unit | Target unit suffers D3 mortal wounds; if a Character is slain by this, you can add a Chaos Spawn to your army. Set it up within 1" of the character before it is removed. If your Heralds cast this, you can expect to succeed 27.78% of the time (less than a third!), dealing 0.56 mortal wounds, on average. Much more reliable from a healthy Lord of Change, at 58.33% / 1.17 (1 1/6) mortal wounds dealt, but still rather shabby. | 8 |- ! 3 !! Gaze of Fate | N/A || N/A | Re-roll a single dice roll later during your turn. | 6 |- ! 4 !! Treason of Tzeentch | 18 || Visible Enemy Non-Warlord Character | Roll 2D6; if the result is greater than the target's Leadership, you can treat the model as Friendly in your Shooting, Charge, and Fight phases, until the end of your Fight phase. | 8 |- ! 5 !! Flickering Flames | 18 || Friendly Tzeentch Daemon Unit | Until your next Psychic phase, add 1 to any wound rolls made for the targets shooting weapons. | 5 |- ! 6 !! Infernal Gateway | 12 || Closest Visible Enemy Model | Target's unit and every other unit (friend or foe) within 3" of the target suffer 1D3 mortal wounds each. The number of mortal wounds inflicted is 1D6 per unit instead if the power is manifested with a Psychic test of 12+. | 8 |} </div></div><div style="margin-left: 1em;>
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