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===HQ=== *'''Legate Commander:''' For only 45pts you get a basic Company Commander, but just him alone. That allows you a little more flexibility in the way that you could stick him in any squad instead of a Command section. He can let anyone in his army use his Ld for Morale and Pinning so long as he's not Falling Back or in combat via High Command SR, and it combines with Hold the Line, Vexillas, Tank Commanders etc, making you [[Mary_Sue|the bravest]] non-Fearless army of all 30k. For extra survival, he can buy a Cyber familiar, which should be bought instead of the Iron Halo, that costs the same. Or buy both for a 3++ with rerollable tests. He can also buy Artificer Armor, but beware plasma will ID him, so give priority to the invuln. **'''<s>Lord Marshal</s> LORD MARSHAL:''' This man is rad. For 35pts more you boost your Commander's '''I'''/A/Ld by 1, as well as unlocking several more options, all of them handy, namely Archeotech pistol, Paragon blade, Grav-Wave generator and Displacer matrix, as well as the ability to take Household retinue squads. But most importantly, LORD MARSHAL can '''CHOOSE''' his WT, which absolutely nobody but a '''Custodes Tribune''' can do (even Primarch Fulgrim chooses from only Strategic Table). So that must mean he is an artillery-loving Rogue trader that [[Yarrick|holds a grudge]] against someone who [[Ghazghkull_Mag_Uruk_Thraka|tried to ID him]]. In fact, this guy is ''better'' than the [[Custodian_Guard|best creation]] of [[Emperor|the best super-human in history]], being able to choose from Auxillia ''in addition to any'' of the WH7E WT tables. That's the reason why LORD MARSHAL should always be written in capitals. And yeah, your puny humans with him and Command Squad are harder to route than aforementioned Custodes, being Ld 10, Stubborn and rerolling sixes. Who needs Astartes? ***The Marshal is rather costly - you shouldn't ever take him barebones since he's too important yet too squishy. Artificer + Displacer will give him a comforting 2+/3++ for 35pts. Never give him an Iron halo, all other options are better. Now that you've protected him you can ''begin'' to truly kit him up. A useful and points friendly option would be to put him in the vanilla command section and grab a Grav-wave generator along a Blast, Archeotech or MC Plasma pistol. ***He can be surprisingly good at CC. Grab Paragon and Digital lasers, Master-crafted at your discretion. Combine this with his Household retinue and you can get a full WS5 unit, all of them dealing AP2 ''PE'' hits, with the Marshal dealing 5 WS5 S4 AP2 Murderous strike hits at initiative. Again, throw in a Grav-wave generator to make sure YOU are the one charging, and while you're at it, take a nice pistol. And that's without considering Relics. Who sucks at melee now, huh? ****'''Alternate Opinion:''' Don't put him up against MEQ HQ characters kitted for CC, or MEQ CC squads that don't have Unwieldy. Your army are gods of pew-pew, but any Marine Praetor (or dedicated squad with AP higher than 5) worth his salt will beat him in melee. Protect him with Grav-Wave Generator, Artificer + Displacer, put him in Tercio with Aegis/in ruins, join Medicae and use as a bait, abusing Look Out, Sir. The only thing you will need to fear is cover-ignoring Barrages, since you will be in center of the formation. ''But why not put him in Command Squad?'' Because that would be putting all eggs in one basket; there is too little expandable bodies in it, unlike in Tercio, and your opponent will have to choose if he wants do destroy that banner and Cognis-signum or your Warlord. *'''Lord Marshal Ireton MaSade:''' The [http://tvtropes.org/pmwiki/pmwiki.php/Main/RetiredBadass "old general"] that comes out of retirement to kick Heresy in the ass. Currently one of only two named characters. He's a kitted out ranged Marshal, WS3 but BS5, along with a MC power sword, Archeotech, Iron Halo and Psi-Jammer but only 2 attacks, so yeah, keep him out of melee. He's old, so his exoskeleton, the 'Ambulator frame' counts as Artificer armor and grants him '''IWND'''. As warlord, he gets the Master of the Battlefield trait (yes, a [[Grey Knights|Space marine trait]]) [[Creed|that allows him to place D3 units in reserve or vice versa]], screwing your enemy's battle plan. He has Hatred ([[Heresy|All traitors]]) and, being the 'Protector of Agathon', the first time a non-vehicle/LoW/unique unit dies he can call [[Tyranids|another]] [[Commander Kubrik Chenkov|one]] on a D6 roll of 5+, placed on Ongoing reserves. *'''Auxilia Tactical Command Section:''' The classic CCS that Guard players know and love. For 75pts, you get the Stratego (Commander), who has a Cognis-signum (very important), Proclamator (with Nuncio-Vox, so treat him like a walking Homing Beacon), and Vexilarus (with a Cohort Vexilla) with 2-7 vets as bodyguards. Given how cheap they are, always max them out; 25pts for 5 more wounds and 10 more BS4 Lasrifle shots with Collimators and Blast chargers by default is always worth it. The Stratego gets a Chapter Master's bombardment, which is S9 AP2 here with Barrage, Blast and Pinning. He can also buy Charnabal sabres, power weapons or pistols, but only 2 Veterans can buy special weapons. This squad is an effective force multiplier. The Strategos' Cognis-signum is the only source for BS-boost, and because of their banner they'll be an anchor of Hold the Line for your squads. **When it comes to upgrades they're pretty limited, with only 2 Veterans being able to replace their lasrifles for special weapons and the 3 characters only having laspistols & chainswords. ***'''Volkites''' aren't worth it: you wont be able to pump out enough shots to take full advantage of them, and by that point you're probably a bit tooooo close to the enemy. ***'''Grenade Launchers''' are always a good choice, especially with the versatility of the three grenade type that can be fired. ***'''Flamers''' are good, but then again why are you letting the enemy get that close to you? ***'''Rotor Cannons''' allow you to pack more "Lasrifle" shots at range, but don't allow them to deal with more specialized threats and are inferior than Volkites. ***'''Meltaguns''' remain as useful as any AP1 strength 8 assault weapons, but don't plan on using it to deal with vehicles. The ones getting close are either going to have Armoured Ceramite (anyone who tells you it's uncommon/rare and/or overrated is an idiot) or you're going to be blowing open a light transport that it's not on (think Rhinos) which means the squad inside of it is going to come out and fuck you up. The only other kind of vehicle to not typically take Armoured Ceramite are long-ranged tanks, and you do not want your Command to get near them as it means you aren't supporting your own troops with them. Also the Enginseer's unit is far better at killing tanks than these guys could ever be and your army has all manner of artillery to handle it outside of this squad. ***'''Plasma Guns''' have the usual "useful but keep blowing up in my face" problem, however this squad is pretty much your only source of AP2 plasma (if you just need to kill Marines, consider the Enginseer instead), so consider wisely. As for the Strategos' upgrades, they're mostly useless: they either don't add enough firepower or are used for situations you shouldn't be getting yourself into, like say, close combat. And you won't be shooting much (see below). ** By the Imperial Truth, do not forget about Cognis-signum. It's like an Augury Scanner, which has one nifty ability - to give one squad (not IC or SH though) +1 BS in lieu of the Strategos shooting. What is the main problem of Servo-automata? BS3. Now they shoot like marines. *'''Auxilia Tank Commander:''' These guys give anyone within 12" re-rolls on morale for being on a huge tank of win. While he certainly has nothing on [[Knight_Commander_Pask|Pask]], he's more than able to earn his points (55) back. You can upgrade a Russ, Malcador, Valdor or Baneblade variant, it becomes a Command Tank with BS4 and gains the ability to Overwatch. In addition, Commander also chooses from several USRs: Tank Hunters, IWND, Monster Hunters, Scout & Move Through Cover, Preferred Enemy (Infantry) or Precision Shots, pick one based on how his tank works. He can never be the mandatory HQ ''of a primary detachment'', though...so if you need Auxilia allies he's your tank. Due to structured command this also means he can only be your warlord if you somehow have a Knight Errant in your compulsory HQ slot, as all your other HQs outrank him, and your warlord can never be in an allied detachment.
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