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===Solos=== *'''Bloat Thrall:''' No. The undead version of yo' mama is slow, so running doesn't count as much (Bile Thralls leave him in the dust). His RAT is abyssmal, so he'll probably deviate IF he gets a shot off. His best attack requires him to die, so if you support or have someone tank for him, there's a chance he'll melt your guys. In fact, why did I even type this much about a bad unit? What am I doing with my life? Or move it up a flank behind some styxis raiders serve as nice protection for the bloat trall's blast. *'''Iron Lich Overseer:''' A 'Jack Marshal, which Cryx doesn't have otherwise, so that's pretty cool. Unfortunately shit and not worth the points. *'''Machine Wraith:''' A little ghost that runs at enemy 'jacks and tries to possess them. It's only one point, and you can have three. If you're mindful of Magic Weapons and enemy ranks, the potential for hilarity is high, but don't expect to ''actually'' get permanent control of a 'jack from these guys. They're just little magic missiles with legs. *'''Necrotech:''' Repairs your warjacks... assuming his fat ass can keep up with them, and assuming that your infamously-fragile 'jacks are even still standing when he gets there. He stands a chance of getting blown up by his own Scrap Thralls. He's kind of a fifth wheel, as a lot of Cryx warjacks are pretty disposable and too quick for him to remain B2B. pGaspy's theme force allows for a slight discount on Slayer and Corruptor helljacks if you bring them along, which makes you wonder what kind of juicy blackmail they have on the guy. **'''Scrap Thralls:''' Like Bile Thralls, they explode and have no Stealth or the like for protection. Unlike Bile Thralls, a mean look can cause them to explode in a chain reaction if you don't space them out. Like most Cryx infantry, you're effectively spamming them, going for a max unit, or not using them. *'''Pistol Wraith:''' A ghost cowboy dual-wielding spectral Colt .45s. This alone should make him a mandatory include in every list you ever build, but in case that doesn't convince you, he's just generally a solid choice of solo. He's not the most broken option Cryx can field, but he's certainly far from bad. Bring two for hilarious Gunfight shenanigans. *'''Satyxis Raider Captain:''' A stronger Raider that is functionally a second UA. She makes them all faster and harder to kill, which makes them absolutely brutal to deal with, particularly if you're running Skarre. *'''Skarlock Thrall:''' It's an extra spell per turn for you. It's cheap in both points and money. Cryx 'casters sometimes even have their own built-in Skarlock, which means it couldn't be more clearer that you'll want this (short of Matt Wilson knocking on your door, throwing one at your head when you open it, spitting on your porch for wasting his time, then flipping you off and riding on Coleman Stryker's back off into the sky). *'''Warwitch Siren:''' A support unit, despite looking like a crazed witch-ninja. A solid one, too. Throws Corrosion around, but the main thing is that she supplies free focus for your 'jacks, taking some pressure off of your warcaster. ====Character Solos==== *'''Aiakos, Scourge of the Meredius:''' Basically Bane (the Batman villain, not the unit) with a giant harpoon and the Journeyman Warcaster ability. Fragile, but actually pretty good when examined in a vacuum. The problem arises when you take into account the fact that Cryx generally doesn't care about its helljacks, so, while he's good at what he does, he doesn't do what you need. Pair him up with a Leviathan and get the max shots off and laugh. *'''Captain Rengrave:''' Captain Barbossa has arrived. He buffs all your Revenants substantially, so he's pretty much mandatory in any ghost pirate skeleton army. Also has a sweet hat. *'''Bane Lord Tartarus:''' Oh, are they cross because of the Bane Thrall sandwich you've force fed them? It's because you added some Tartersauce, boy-o! <s>Tartarus is pretty much the best solo Cryx has</s> (you can't take him in Body and Soul, nor do you see him in 30 Bane Knight pSkarre lists), because he takes your Banes (which hit like a truck, assuming they can hit) and makes them absurdly good by letting them hit things. He can Curse a unit or model to increase your charge distance and also inflict a debuff (with Dark Shroud, that means they're suffering -2 ARM and -2 DEF), bring dead Banes back to life, and basically ruin every opponent's day harder than they thought possible. BLT will add to your Thralls with each weakened, living model he mows down, or more accurately, reaps with Thresher. You can actually end up with more Banes than you fielded, so you may want to bring extra. It's a shame that you can't get souls from this. Remember that he's not a Necrosurgeon and your Banes aren't McThralls, though, or your overall strategy could suffer. He can also catch a bullet, bomb, or boosted spell before he enters the fray, but this isn't as scary of a prospect as it initially appears when you realize that he basically just exists to get your Bane units where they need to be without too much of a dent in their numbers. *'''General Gerlack Slaughterborn:''' A bigger, badder Bloodgorger. Suffers from the same problem Bloodgorgers have - namely, that he isn't MORE BANES. Awesome if you're just playing for fun and like yourself some cave trolls, though, since he makes your Bloodgorgers much better. *'''Darragh Wrathe:''' The mandatory dragoon solo for the faction. Hits pretty hard and has some nice abilities, <s>but he suffers from trying to be the Bane Lord Tartarus for Soulhunters, which suck</s>. Arguably the best solo in the faction due to his host of special abilities that support his army, and being a light cavalry model he gets the speed to position himself to maximize these abilities. Death Ride gives all Undead units in his command range a little more movement, which is excellent for positioning and increasing threat ranges. Beyond Death reduces the damage of living units near him, thus providing a decent amount of survivability to units around him. Battle Wizard allows him to use a magic ability after killing a unit. Last but not least he makes Soulhunters in his command range Incorporeal when they activate, allowing them to take out those pesky support models hiding the back of units (Tall in the Saddle allows them to ignore smaller based models when determining line of sight to charge).
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