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===[[Monster Hunter International]]=== Were-creatures don't make any radical deviations from the norm here. They're weak to silver (though most monsters are), virtually all-evil, long lived, transform at a full moon (though can voluntarily change at other times, with varying control ability based on the moon cycle) and turn others into werewolves with a bite or, rarely, claw. Like [[Vampires]] PUFF bounties are fairly high on PUFF list for a well-known monster capable of quick reproduction, though they are deadly enough to warrant it. Since being turned into a werewolf creates a dominant mental urge to be evil, only three sane were-creatures are known: The King of the Werewolves (or at least the North American ones) who is a WW1 veteran and experienced hunter that learned to control the beast by living alone on an island for years and throwing himself off cliffs, his girlfriend that's only in control thanks to an ancient artifact her grandfather stole, and a briefly mentioned were-Dolphin codenamed "Mrs. Fish" by the US government. Before the creation of the second, the first was explicitly the only lycanthrope with a PUFF exemptions. A young werewolf has the honor of being the first monster to appear and die in the series, when the main character is attacked in his office building by his werewolf boss and [[Awesome|wrestles said werewolf out a window]]. The RPG mentions that Werebears (primarily Canada/Alaska), Werejaguars (central America/Mexico), Wereleopards (various parts of Africa), Weresharks and Weretigers (India) also exist.
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