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Codex - Tyranids: /tg/'s 8th Edition
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===Fortification=== ====Capillary Towers==== This unit contains 1 Capillary Tower ('''Power Rating 8'''). It can include 1 additional Capillary Tower ('''Power Rating +8'''), or 2 additional Capillary Towers ('''Power Rating +16'''). A Capillary Tower is a Battlefield Debris no more large than 4"x4" and as high as you want (count as unlimited height). These pieces must be deployed at the same time once both players have finished setting their armies on the table, but they don't need to be set near each other. When a Capillary Tower loses its last wound it loses its Biomass Transponder special rule and becomes regular Battlefield Debris, and the Tyranid Player who controls it loses D3 Victory Points. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Capillary Tower || - || - || - || - || 9 || 16 || - || - || 2+ |} '''Special Rules:''' *'''Biomass Transponder''': If you have at least one functioning Capillary Tower on the board, each time one of your units with the ''Instinctive Behavior'' special rule destroys an enemy unit in close combat, give a Biomass Token to that unit. Units with a Biomass Token count friendly {{W40kKeyword|<Hive Fleet>}} Capillary Towers as Objective Markers which grants 3 Victory Points at the end of each of the controlling player's turns. Each time it grants Victory Points, remove one Biomass token from one of the units scoring the Capillary Tower. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Capillary Tower}}, {{W40kKeyword|Building}} ====Spawning Pools==== This unit contains 1 Spawning Pool ('''Power Rating 4'''). It can include 1 additional Spawning Pool ('''Power Rating +4'''), or 2 additional Spawning Pools ('''Power Rating +8'''). A Spawning Pool is a swamp terrain no larger than 6"x6". When a Spawning Pool loses its last wound it loses its Ripper Spawner special rule and becomes a regular Swamp. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Spawning Pool || - || - || - || - || 5 || 6 || - || - || 4+ |} '''Special Rules:''' *'''Ripper Spawner''': At the start of each of your Movement phases roll a D3, and add an equal number of Ripper Swarm bases anywhere within 3" of the Spawning Pool - these bases could be included into an already existing friendly {{W40kKeyword|<Hive Fleet>}} Ripper Swarm Brood, if they can be placed in unit a coherency with it, or form a new Ripper Swarm Brood. If any of these models cannot be placed, because there is no available place, remove them as causalities. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Spawning Pool}}, {{W40kKeyword|Building}} ====Spore Chimneys==== This unit contains 1 Spore Chimney ('''Power Rating 6'''). It can include 1 additional Spore Chimney ('''Power Rating +6'''), or 2 additional Spore Chimneys ('''Power Rating +12'''). A Spore Chimney is a Battlefield Debris no more large than 3"x3"x10". These pieces must be deployed at the same time once both players have finished to set their armies on the table, but they don't need to be set near each other. When a Spore Chimney loses its last wound it loses its Spore Cloud special rule, and becomes a regular Battlefield Debris. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Spore Chimney || - || - || - || - || 8 || 10 || - || - || 3+ |} '''Special Rules:''' *'''Spore Cloud''': Your opponent must subtract 1 from hit rolls for ranged weapons that target {{W40kKeyword|<Hive Fleet>}} units within 6" of any friendly {{W40kKeyword|<Hive Fleet>}} Spore Chimneys. At the beginning of each turn, roll a D6 for each enemy unit within 6" of any Spore Chimneys. On a 4+, that unit suffers D3 mortal wounds. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Spore Chimney}}, {{W40kKeyword|Building}} ====Sporocyst Brood==== This unit contains 1 Sporocyst ('''Power Rating 5'''). It can include 1 additional Sporocyst ('''Power Rating +5'''), or 2 additional Sporocysts ('''Power Rating +10'''). These pieces must be deployed at the same time once both players have finished to set their armies on the table, but they don't need to be set near each other. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Sporocyst || * || 5+ || 5+ || * || 6 || 12 || * || 7 || 4+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! S !! A |- | 7-12+ || 6" || 5 || D6 |- | 4-6 || 4" || 4 || D3 |- | 1-3 || 2" || 3 || 1 |} '''Biomorphs:''' *Five Deathspitters *Spore Node '''Special Rules:''' *'''Bio-fortress''' *'''Bombardment Organism''' *'''Death Throes''' *'''Immobile''' *'''Instinctive Behaviour''' *'''Psychic Resonator''' *'''Spawn Spore Mines''' *'''Spore Node''' '''Options:''' *Mutations: (M:5/WS:5/BS:10/S:5/T:20/W:10/A:5/Ld:5/Sv:15/Psy:-/Syn:-) *May replace all five Deathspitters with: ::- Five Barbed Stranglers - 50 pts. ::- Five Venom Cannons - 100 pts. *May upgrade it's ''Spore Node'' to launch a different type of spore mine - 10 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Sporocyst}}
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